Currently in a texture attribute placement node and file node are created automatically, this doesn't allow to fix attributes on those node, one thing we can do is to try to have a descriptor to manipulate an object, that we can get and access to do our business.
Obviously we will need to be able to recursively serialize those object and re-create them.
Currently in a texture attribute placement node and file node are created automatically, this doesn't allow to fix attributes on those node, one thing we can do is to try to have a descriptor to manipulate an object, that we can get and access to do our business.
Obviously we will need to be able to recursively serialize those object and re-create them.