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Texture attribute: no access to coverage attribute #2

@giordi91

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@giordi91

Currently in a texture attribute placement node and file node are created automatically, this doesn't allow to fix attributes on those node, one thing we can do is to try to have a descriptor to manipulate an object, that we can get and access to do our business.
Obviously we will need to be able to recursively serialize those object and re-create them.

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