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game.js
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92 lines (80 loc) · 1.93 KB
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var buttonColours=["red","green","blue","yellow"];
var gamePattern=[];
var userClickedPattern=[];
var started=false;
var level=0;
$(document).keypress(function()
{
if(!started)
{
$("h1").text("Level "+level);
nextSequence();
started=true;
}
});
function checkAnswer(currentLevel)
{
if(gamePattern[currentLevel]===userClickedPattern[currentLevel])
{
console.log("success");
if(userClickedPattern.length===gamePattern.length)
{
setTimeout(function () {
nextSequence();
}, 1000);
}
}
else
{ console.log("fail");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function()
{ $("body").removeClass("game-over")
},300);
$("h1").text("Game Over, Press Any Key to Restart");
startOver();
}
}
function nextSequence()
{
userClickedPattern=[];
var randomNo= Math.round(Math.random()*3);
var randomChosenColour=buttonColours[randomNo];
$("#"+randomChosenColour).fadeOut(100).fadeIn(100);
gamePattern.push(randomChosenColour);
console.log(gamePattern);
playSound(randomChosenColour);
animatePress(randomChosenColour);
level++;
$("h1").text("Level "+level);
}
$(".btn").click(function(){
var userChosenColour=$(this).attr("id");
userClickedPattern.push(userChosenColour);
console.log(userClickedPattern);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
});
function playSound(name)
{
var music=new Audio("sounds/"+name+".mp3");
music.play();
}
function animatePress(currentColour)
{
$("#"+currentColour).addClass("pressed");
setTimeout(function(){
$("#"+currentColour).removeClass("pressed");
},100);
}
function startOver()
{
level=0;
gamepattern=0;
started=false;
}
if(level===2)
{
$("body").addClass("win");
}