OS/device including version:
OS: MacOS Sonoma 14.3.1
GPU: M2 Max
RAM: 64GB
Issue description:
The Play in editor config cant run. No log found!
launch.json like that:
{
"version": "0.2.0",
"configurations": [
{
"name": "Play in Editor",
"type": "godot-mono",
"mode": "playInEditor",
"request": "launch"
},
{
"name": "Launch",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "/Users/xxx/Desktop/Godot 4.1.app/Contents/MacOS/Godot",
"executableArguments": [
"--path",
"${workspaceRoot}"
]
},
{
"name": "Launch (Select Scene)",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "/Users/xxx/Desktop/Godot 4.1.app/Contents/MacOS/Godot",
"executableArguments": [
"--path",
"${workspaceRoot}",
"${command:SelectLaunchScene}"
]
},
{
"name": "Attach",
"type": "godot-mono",
"request": "attach",
"address": "localhost",
"port": 23685
}
]
}
Screenshots of issue:
OS/device including version:
OS: MacOS Sonoma 14.3.1
GPU: M2 Max
RAM: 64GB
Issue description:
The
Play in editorconfig cant run. No log found!launch.json like that:
{ "version": "0.2.0", "configurations": [ { "name": "Play in Editor", "type": "godot-mono", "mode": "playInEditor", "request": "launch" }, { "name": "Launch", "type": "godot-mono", "request": "launch", "mode": "executable", "preLaunchTask": "build", "executable": "/Users/xxx/Desktop/Godot 4.1.app/Contents/MacOS/Godot", "executableArguments": [ "--path", "${workspaceRoot}" ] }, { "name": "Launch (Select Scene)", "type": "godot-mono", "request": "launch", "mode": "executable", "preLaunchTask": "build", "executable": "/Users/xxx/Desktop/Godot 4.1.app/Contents/MacOS/Godot", "executableArguments": [ "--path", "${workspaceRoot}", "${command:SelectLaunchScene}" ] }, { "name": "Attach", "type": "godot-mono", "request": "attach", "address": "localhost", "port": 23685 } ] }Screenshots of issue: