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Description
When I try to import .glb file made by Tilt Brush, I meet an error:
Asset import failed, "Assets/glb/kbk.glb" > GlbError: bin length%4
TiltBrushToolkit.GlbParser.Err (System.String fmt, System.Object[] args) (at Assets/TiltBrush/Scripts/Gltf/GlbParser.cs:32)
TiltBrushToolkit.GlbParser.GetBinChunk (System.String glbPath) (at Assets/TiltBrush/Scripts/Gltf/GlbParser.cs:126)
TiltBrushToolkit.BufferedStreamLoader.Load (System.String uri) (at Assets/TiltBrush/Scripts/Gltf/IUriLoader.cs:126)
TiltBrushToolkit.Gltf2Root.Dereference (System.Boolean isGlb, TiltBrushToolkit.IUriLoader uriLoader) (at Assets/TiltBrush/Scripts/Gltf/Gltf2Schema.cs:103)
TiltBrushToolkit.ImportGltf.BeginImport (System.String gltfOrGlbPath, TiltBrushToolkit.IUriLoader uriLoader, TiltBrushToolkit.GltfImportOptions options) (at Assets/TiltBrush/Scripts/Gltf/ImportGltf.cs:253)
TiltBrushToolkit.ImportGltf.Import (System.String gltfOrGlbPath, TiltBrushToolkit.IUriLoader uriLoader, TiltBrushToolkit.IImportMaterialCollector materialCollector, TiltBrushToolkit.GltfImportOptions options) (at Assets/TiltBrush/Scripts/Gltf/ImportGltf.cs:166)
TiltBrushToolkit.Glb2Importer.OnImportAsset (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at Assets/TiltBrush/Scripts/Editor/Glb2Importer.cs:45)
UnityEditor.Experimental.AssetImporters.ScriptedImporter.GenerateAssetData (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at /Users/builduser/buildslave/unity/build/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:22)
.glb file size is 1,523,711,658 bytes, and it cannot be divided by 4. I guess this problem is of the Tilt Brush app.