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This repository was archived by the owner on May 3, 2024. It is now read-only.
I recently discovered https://github.com/BepInEx/BepInEx which also uses https://github.com/jbevain/cecil to modify .Net assemblies, but it supports dynamic loading and doesn't require the game executable to be patched.
I'm not sure if it can be used for non-Unity executables (like ShenzhenMod), but if not then maybe some of it's dependencies (https://github.com/NeighTools/UnityDoorstop, https://github.com/BepInEx/HarmonyX, or https://github.com/MonoMod/MonoMod) could be used? MonoMod looks like it could be used to replace a lot of the framework code of ShenzhenMod (making it simpler to maintain).