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item.js
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204 lines (185 loc) · 6.19 KB
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function Item(iD,name,image,stackSize){
this.name = name;
this.id = iD;
this.image = image;
this.stackSize = stackSize
items.push(this);
}
Item.prototype.render = function(x,y){
context.drawImage(this.image, x, y,16,16);
};
Item.prototype.use = function(x,y,z){
var t = level.getTile(x,y,z);
if(t.isSolid||t.id==this.id)return;
if(t == AIR)level.setTile(x,y,z,tile[this.id]);
if(!t.isSolid&&t != AIR)level.setTile(x,y,z,tile[this.id+5]);//offset to solid version
player.inventory.removeItem(this);
};
function ItemSpade(id,name,image,power){
Item.call(this,id,name,image,1);
this.power = power;
this.durability = power*10;
}
ItemSpade.prototype.render = Item.prototype.render;
ItemSpade.prototype.use = function(x,y,z){
var tile = level.getTile(x,y,z);
if(tile.tool=="spade"){
//console.log("Set tile at"+x+","+y+"z"+z+" to "+AIR);
level.incrementData(x,y,z,this.power+Math.floor((Math.random()*8)-4));
if(level.getData(x,y,z)>20){
level.setTile(x,y,z,AIR);
for(var i=0;i<9;i++){
var dx = (i%3)-1;
var dy = Math.floor(i/3)-1;
if(level.getTile(x+dx,y+dy,z-1).isSolid){
level.setTile(x+dx,y+dy,z-1,ladder);
}
}
level.setTile(x,y-1,z-1,steps);
var zxc = new EntityItem(items[tile.id],x<<5,y<<5,z,(Math.random()*2)-1);
this.durability--;
if(this.durability<0)player.inventory.removeItem(this);
}
}
};
function ItemAxe(id,name,image,power){
Item.call(this,id,name,image,1);
this.power = power;
this.durability = power*10;
}
ItemAxe.prototype.render = Item.prototype.render;
ItemAxe.prototype.use = function(x,y,z){
var tile = level.getTile(x,y,z);
if(tile.tool=="axe"){
//console.log("Set tile at"+x+","+y+"z"+z+" to "+AIR);
llevel.incrementData(x,y,z,this.power+Math.floor((Math.random()*8)-4));
if(level.getData(x,y,z)>20){
level.setTile(x,y,z,AIR);
for(var i=0;i<9;i++){
var dx = (i%3)-1;
var dy = Math.floor(i/3)-1;
if(level.getTile(x+dx,y+dy,z-1).isSolid){
level.setTile(x+dx,y+dy,z-1,ladder);
}
}
level.setTile(x,y-1,z-1,steps);
var zxc = new EntityItem(item,x<<5,y<<5,z,(Math.random()*2)-1);
this.durability--;
if(this.durability<0)player.inventory.removeItem(this);
}
}
};
function ItemPickAxe(id,name,image,power){
Item.call(this,id,name,image,1);
this.power = power;
this.durability = power*10;
}
ItemPickAxe.prototype.render = Item.prototype.render;
ItemPickAxe.prototype.use = function(x,y,z){
var tile = level.getTile(x,y,z);
if(tile.tool=="axe"){
//console.log("Set tile at"+x+","+y+"z"+z+" to "+AIR);
level.incrementData(x,y,z,this.power+Math.floor((Math.random()*8)-4));
if(level.getData(x,y,z)>20){
level.setTile(x,y,z,AIR);
for(var i=0;i<9;i++){
var dx = (i%3)-1;
var dy = Math.floor(i/3)-1;
if(level.getTile(x+dx,y+dy,z-1).isSolid){
level.setTile(x+dx,y+dy,z-1,stoneFloor);
}
}
level.setTile(x,y-1,z-1,steps);
var asd = new EntityItem(item,x<<5,y<<5,z,(Math.random()*2)-1);
this.durability--;
if(this.durability<0)player.inventory.removeItem(this);
}
}
};
function ItemBucket(id,name,image,power){
Item.call(this,id,name,image,1);
this.power = power;
this.durability = power*10;
}
ItemBucket.prototype.render = Item.prototype.render;
ItemBucket.prototype.use = function(x,y,z){
var tile = level.getTile(x,y,z);
if(tile.tool=="axe"){
//console.log("Set tile at"+x+","+y+"z"+z+" to "+AIR);
level.incrementData(x,y,z,this.power+Math.floor((Math.random()*8)-4));
if(level.getData(x,y,z)>20){
level.setTile(x,y,z,AIR);
for(var i=0;i<9;i++){
var dx = (i%3)-1;
var dy = Math.floor(i/3)-1;
if(level.getTile(x+dx,y+dy,z-1).isSolid){
level.setTile(x+dx,y+dy,z-1,stoneFloor);
}
}
level.setTile(x,y-1,z-1,steps);
var asd = new EntityItem(itemWater,x<<5,y<<5,z,(Math.random()*2)-1);
this.durability--;
if(this.durability<0)player.inventory.removeItem(this);
}
}
};
function ItemFist(id,name,image,power){
Item.call(this,id,name,image,1);
this.power = power;
this.durability = 1000000;
}
ItemFist.prototype.render = Item.prototype.render;
ItemFist.prototype.use = function(x,y,z){
var tile = level.getTile(x,y,z);
if(tile.tool=="spade"){
//console.log("Set tile at"+x+","+y+"z"+z+" to "+AIR);
level.incrementData(x,y,z,this.power+Math.floor((Math.random()*this.power)));
if(level.getData(x,y,z)>20){
if(tile.isSolid){
console.log("dirt: "+dirt);
level.setTile(x,y,z,dirt);
}else{
level.setTile(x,y,z,AIR);
}
for(var i=0;i<9;i++){
var dx = (i%3)-1;
var dy = Math.floor(i/3)-1;
if(level.getTile(x+dx,y+dy,z-1).isSolid ){
level.setTile(x+dx,y+dy,z-1,stoneFloor);
}
}
level.setTile(x,y-1,z-1,steps);
var asd = new EntityItem(items[tile.id],x<<5,y<<5,z,(Math.random()*2)-1);
}
}
if(tile.tool=="axe"){
//console.log("Set tile at"+x+","+y+"z"+z+" to "+AIR);
level.incrementData(x,y,z,this.power+Math.floor((Math.random()*this.power)));
if(level.getData(x,y,z)>20){
if(tile.isSolid){
console.log("dirt: "+dirt);
level.setTile(x,y,z,dirt);
}else{
level.setTile(x,y,z,AIR);
}
if(tile.isSolid&&!tile==tree){
var sad = new EntityItem(items[tile.id-5],x<<5,y<<5,z,(Math.random()*2)-1);
}else if(tile==tree){
var sad = new EntityItem(items[5],x<<5,y<<5,z,(Math.random()*2)-1);
}else{
var sad = new EntityItem(items[tile.id],x<<5,y<<5,z,(Math.random()*2)-1);
}
}
}
///////////!!!!INSERT ALL COMLETED TOOL FUNCTIONS INTO HERE!!!!!!\\\\\\\\\\\
};
var items = [];
var itemSand = new Item(4,"spade",sandImg,4);
var itemLog = new Item(5,"spade",logsImg,4);
var itemDirt = new Item(6,"spade",dirtImg,4);
var itemWater = new Item(14,"bucket",waterImg,4);
var woodenSpade = new ItemSpade(1,"Wooden Spade",spadeImg,5);
var woodenAxe = new ItemAxe(2,"Wooden axe",sandImg,5);
var woodenPickAxe = new ItemPickAxe(3,"Wooden Pickaxe",sandImg,5);
var Bucket = new ItemBucket(7,"bucket",sandImg,5);
var fist = new ItemFist(8,"Just your hand",fistImg,9);