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Renderers are facing practical limitations for the number of triangles they can render per scene. Instead of tuning the --max-error parameter until that limit is met, we should add a --max-faces parameter that guarantees a maximum number of faces per tile/dem.
Both terra and zemlya can trivially be extended to stop increasing the number of faces when a certain number is reached.
Renderers are facing practical limitations for the number of triangles they can render per scene. Instead of tuning the --max-error parameter until that limit is met, we should add a --max-faces parameter that guarantees a maximum number of faces per tile/dem.
Both terra and zemlya can trivially be extended to stop increasing the number of faces when a certain number is reached.