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Doing this list for some nice-to-have's on my side, but anyone is obviously free to do them before me, putting this as issue here may help potential contributors 🙂
Add VkVideoEncodeTuningModeKHR, VkVideoEncodeContentFlagBitsKHR and VkVideoEncodeUsageFlagBitsKHR support for tuning encoding latency along other tunables. - feat: Add encoding hints and tuning modes #20
B-frame support for potentially better encoding efficiency.
Video Encode Intra Refresh, reduces bitrate-spikes, adds error resiliency and potentially lowers the decode latency by gradually constructing frame-data instead of having periodic and fat I-frame being encoded and sent.
Video Encode Quantization Maps, allow to specify video regions that are potentially higher or lower quality, known as ROI (Region Of Interest) encoding on VA-API. Cool example is Valve using this with their upcoming VR headset, when streaming content from a PC they use eye-tracking to focus bitrate where the person is looking, leaving peripheral area at lower quality.
Update Rust edition from 2021 to 2024, will require updating unsafe usages along possibly other project-wide changes. Benefit is access to improved usage patterns along other niceties.
Update to latest working ash commit, the current used package is 6 months old, Vulkan evolves fast and getting access to latest extensions can open up some niceties (i.e. VK_KHR_video_encode_feedback2 was recent addition to the spec).
Doing this list for some nice-to-have's on my side, but anyone is obviously free to do them before me, putting this as issue here may help potential contributors 🙂
Improvements
Add decoding support.
Improve code re-use across encoders. (Some work towards this was done in feat: encode pipelining with "pushification" of outputs #21)
Add
VkVideoEncodeTuningModeKHR,VkVideoEncodeContentFlagBitsKHRandVkVideoEncodeUsageFlagBitsKHRsupport for tuning encoding latency along other tunables. - feat: Add encoding hints and tuning modes #20B-frame support for potentially better encoding efficiency.
Video Encode Intra Refresh, reduces bitrate-spikes, adds error resiliency and potentially lowers the decode latency by gradually constructing frame-data instead of having periodic and fat I-frame being encoded and sent.
Video Encode Quantization Maps, allow to specify video regions that are potentially higher or lower quality, known as ROI (Region Of Interest) encoding on VA-API. Cool example is Valve using this with their upcoming VR headset, when streaming content from a PC they use eye-tracking to focus bitrate where the person is looking, leaving peripheral area at lower quality.
Update Rust edition from 2021 to 2024, will require updating
unsafeusages along possibly other project-wide changes. Benefit is access to improved usage patterns along other niceties.Update to latest working
ashcommit, the current used package is 6 months old, Vulkan evolves fast and getting access to latest extensions can open up some niceties (i.e.VK_KHR_video_encode_feedback2was recent addition to the spec).