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205 lines (156 loc) · 6.48 KB
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import numpy as np
import pygame
import sys
import math
import ai_file as ai
import brain
import random
import time
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
ROW_COUNT = 6
COLUMN_COUNT = 7
def create_board():
board = np.zeros((ROW_COUNT, COLUMN_COUNT))
return board
# def drop_piece(board, row, col, piece):
# board[row][col] = piece
def drop_piece(board, col, player):
# print("what is going on", board[ROW_COUNT-1], ROW_COUNT) why is it in reverse
for row1 in range(ROW_COUNT):
if board[row1][col] == 0:
board[row1][col] = player
break
def is_valid_location(board, col):
return board[ROW_COUNT - 1][col] == 0
# def get_next_open_row(board, col):
# for r in range(ROW_COUNT):
# if board[r][col] == 0:
# return r
def print_board(board):
print(np.flip(board, 0))
def winning_move(board, piece):
# Check horizontal locations for win
for c in range(COLUMN_COUNT - 3):
for r in range(ROW_COUNT):
if (board[r][c] == piece and board[r][c + 1] == piece and
board[r][c + 2] == piece and board[r][c + 3] == piece):
return True
# Check vertical locations for win
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT - 3):
if (board[r][c] == piece and board[r + 1][c] == piece and
board[r + 2][c] == piece and board[r + 3][c] == piece):
return True
# Check positively sloped diagonals
for c in range(COLUMN_COUNT - 3):
for r in range(ROW_COUNT - 3):
if (board[r][c] == piece and board[r + 1][c + 1] == piece and
board[r + 2][c + 2] == piece and board[r + 3][c + 3] == piece):
return True
# Check negatively sloped diagonals
for c in range(COLUMN_COUNT - 3):
for r in range(3, ROW_COUNT):
if (board[r][c] == piece and board[r - 1][c + 1] == piece and
board[r - 2][c + 2] == piece and board[r - 3][c + 3] == piece):
return True
def draw_board(board):
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
pygame.draw.rect(screen, BLUE, (c * SQUARESIZE, r * SQUARESIZE + SQUARESIZE, SQUARESIZE, SQUARESIZE))
pygame.draw.circle(screen, BLACK, (int(c * SQUARESIZE + SQUARESIZE / 2), int(r * SQUARESIZE + SQUARESIZE + SQUARESIZE / 2)), RADIUS)
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
if board[r][c] == 1:
pygame.draw.circle(screen, RED, (int(c * SQUARESIZE + SQUARESIZE / 2), height - int(r * SQUARESIZE + SQUARESIZE / 2)), RADIUS)
elif board[r][c] == 2:
pygame.draw.circle(screen, YELLOW, (int(c * SQUARESIZE + SQUARESIZE / 2), height - int(r * SQUARESIZE + SQUARESIZE / 2)), RADIUS)
pygame.display.update()
board = create_board()
print_board(board)
game_over = False
turn = 0
pygame.init()
SQUARESIZE = 100
width = COLUMN_COUNT * SQUARESIZE
height = (ROW_COUNT + 1) * SQUARESIZE
size = (width, height)
RADIUS = int(SQUARESIZE / 2 - 5)
screen = pygame.display.set_mode(size)
draw_board(board)
pygame.display.update()
myfont = pygame.font.SysFont("monospace", 75)
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEMOTION:
pygame.draw.rect(screen, BLACK, (0, 0, width, SQUARESIZE))
posx = event.pos[0]
if turn == 0:
pygame.draw.circle(screen, RED, (posx, int(SQUARESIZE / 2)), RADIUS)
# else:
# pygame.draw.circle(screen, YELLOW, (posx, int(SQUARESIZE / 2)), RADIUS)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.rect(screen, BLACK, (0, 0, width, SQUARESIZE))
if turn == 0:
posx = event.pos[0]
col = int(math.floor(posx / SQUARESIZE))
if is_valid_location(board, col):
# row = get_next_open_row(board, col)
# drop_piece(board, row, col, 1)
drop_piece(board, col, 1)
if winning_move(board, 1):
label = myfont.render("Player 1 wins!!", 1, RED)
screen.blit(label, (40, 10))
game_over = True
turn += 1
turn = turn % 2
print_board(board)
draw_board(board)
if turn == 1:
# delay for calculating effect
# time.sleep(round(random.uniform(0.5, 1), 1))
second_matrix = np.copy(board)
second_matrix = np.flip(second_matrix, 0)
flag_dumb_algo = False
# check for instant wins
valid_moves = brain.get_valid_moves(second_matrix)
third_matrix = np.copy(second_matrix)
for col_tmp in valid_moves:
drop_piece(third_matrix, col_tmp, 2)
if winning_move(third_matrix, 2):
col = col_tmp
flag_dumb_algo = True
break
third_matrix = np.copy(second_matrix)
if not flag_dumb_algo:
for col_tmp in valid_moves:
drop_piece(third_matrix, col_tmp, 1)
if winning_move(third_matrix, 1):
col = col_tmp
flag_dumb_algo = True
break
third_matrix = np.copy(second_matrix)
if not flag_dumb_algo: col = brain.use_your_brain(board, True)
# col = brain.use_your_brain(board, True)
print("ai moves: ", col)
if is_valid_location(board, col):
# row = get_next_open_row(board, col)
# drop_piece(board, row, col, 2)
drop_piece(board, col, 2)
if winning_move(board, 2):
label = myfont.render("Player 2 wins!!", 1, YELLOW)
screen.blit(label, (40, 10))
game_over = True
else:
print("NOOOOOOOOOOOOOOOT VALID DO SOMETHING!!!!!")
print_board(board)
draw_board(board)
turn += 1
turn = turn % 2
if game_over:
pygame.time.wait(5000)