-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGameOfLifeScript.groovy
More file actions
106 lines (91 loc) · 2.28 KB
/
Copy pathGameOfLifeScript.groovy
File metadata and controls
106 lines (91 loc) · 2.28 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
class GameOfLife {
int generations
int dimensions
def board
GameOfLife(generations = 5, dimensions = 5) {
this.generations = generations
this.dimensions = dimensions
this.board = createBlinkerBoard()
}
static def createBlinkerBoard() {
[
[].withDefault{0},
[0,0,1].withDefault{0},
[0,0,1].withDefault{0},
[0,0,1].withDefault{0}
].withDefault{[]}
}
static def createGliderBoard() {
[
[].withDefault{0},
[0,0,1].withDefault{0},
[0,0,0,1].withDefault{0},
[0,1,1,1].withDefault{0}
].withDefault{[]}
}
static def getValue(board, point) {
def x,y
(x,y) = point
if(x < 0 || y < 0) {
return 0
}
board[x][y] ? 1 : 0
}
static def countNeighbors(board, point) {
def x,y
(x,y) = point
def neighbors = 0
neighbors += getValue(board, [x-1,y-1])
neighbors += getValue(board, [x-1,y])
neighbors += getValue(board, [x-1,y+1])
neighbors += getValue(board, [x,y-1])
neighbors += getValue(board, [x,y+1])
neighbors += getValue(board, [x+1,y-1])
neighbors += getValue(board, [x+1,y])
neighbors += getValue(board, [x+1,y+1])
neighbors
}
static def conwaysRule(currentValue, neighbors) {
def newValue = 0
if(neighbors == 3 || (currentValue && neighbors == 2)) {
newValue = 1
}
newValue
}
static def createNextGeneration(currentBoard, dimensions) {
def newBoard = [].withDefault{[].withDefault{0}}
(0..(dimensions-1)).each { row ->
(0..(dimensions-1)).each { column ->
def point = [row, column]
def currentValue = getValue(currentBoard, point)
def neighbors = countNeighbors(currentBoard, point)
newBoard[row][column] = conwaysRule(currentValue, neighbors)
}
}
newBoard
}
static def printBoard(generationCount, board, dimensions) {
println "Generation ${generationCount}"
println '*' * 80
(0..(dimensions-1)).each { row ->
(0..(dimensions-1)).each { column ->
print board[row][column] ? 'X' : '.'
}
print System.getProperty('line.separator')
}
println ''
}
def start() {
(1..generations).each { generation ->
printBoard(generation, this.board, this.dimensions)
this.board = createNextGeneration(this.board, this.dimensions)
}
}
}
// Blinker
def game = new GameOfLife()
game.start()
// Glider
game = new GameOfLife(10, 10)
game.board = game.createGliderBoard()
game.start()