World boundaries are represented by actors - NoMountZoneVolume - NoDismountZoneVolume - MountHeightLimitVolume - MountSpeedLimitVolume Once we grab all entities of those types, we can just call DestroyActor (k2) on them and boundaries will disappear
World boundaries are represented by actors
Once we grab all entities of those types, we can just call DestroyActor (k2) on them and boundaries will disappear