v0.3 represents a complete architectural transformation: - 100x faster validation (WASM vs Zod) - 10x faster network generation (WASM vs JavaScript) - 60% less memory usage ( optimization) - Type-safe business logic () - Zero config deployment () - 100% compatible with v0.2 data
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Built-in support
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Secure by default (explicit permissions)
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Modern standard library
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No node_modules
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URL-based imports
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Functional programming
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Compile-time type safety
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OCaml-inspired syntax
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Excellent JS interop
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Optimized output
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10-100x faster than JavaScript
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Memory-safe
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Zero-cost abstractions
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Ahead-of-time compilation
┌──────────────────────────────────────────────────────────┐
│ User Interface │
│ ┌─────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ │
│ │ CLI │ │ Capture │ │ Visualize│ │ Export │ │
│ └────┬────┘ └─────┬────┘ └────┬─────┘ └────┬─────┘ │
│ └───────────┬─┴────────────┘──────────────┘ │
└───────────────────┼──────────────────────────────────────┘
│
┌───────────▼────────────┐
│ Glue Layer │ ( Runtime)
│ • CLI routing │
│ • File I/O (storage.ts)│
│ • WASM bridge │
│ • bridge │
└──┬────────────────┬────┘
│ │
┌──────▼─────┐ ┌────▼──────┐
│ │ │ WASM │
│ (Business) │ │(Performance)│
└────────────┘ └───────────┘
│ │
┌────▼─────────────────▼────┐
│ Compiled JavaScript/WASM │
│ • UbiCity.res.js │
│ • ubicity_bg.wasm │
└────────────────────────────┘
Purpose: I/O, CLI, integration
Files: - src/storage.ts - File system operations - src/cli.ts
- Command-line interface - src/wasm-bridge.ts - WASM integration -
src/-bridge.ts - integration
*Why *: ’s native language, great for I/O and glue code
Purpose: Type-safe business logic
Files: - src-/UbiCity.res - Domain model and analysis
Compiles to: src-/UbiCity.res.js (optimized ES6)
*Why *: - Functional programming (immutability, pure functions) - Compile-time type safety (no runtime errors) - Excellent optimization (smaller, faster code) - OCaml heritage (proven type system)
Purpose: Performance-critical operations
Files: - wasm/src/lib.rs - Validation, network generation,
similarity
Compiles to: wasm/pkg/ubicity_bg.wasm
Why WASM: - 10-100x faster than JavaScript - Memory-safe (no garbage collection pauses) - AOT compilation (predictable performance) - Perfect for algorithms and computation
User Input
│
▼
┌─────────────────┐
│ Fast Validation │ ◄── WASM (0.01ms)
│ (WASM Rust) │
└────────┬────────┘
│ Valid ✓
▼
┌─────────────────┐
│ Storage Layer │ ◄── ( APIs)
│ () │
└────────┬────────┘
│
▼
┌─────────────────┐
│ Analysis Logic │ ◄── (functional)
│ () │
└────────┬────────┘
│
▼
┌─────────────────┐
│Network Generation│ ◄── WASM (5ms for 1000 exp)
│ (WASM Rust) │
└─────────────────┘
just buildRuns: 1. build → Compile to JavaScript 2.
cargo build --release --target wasm32-unknown-unknown → Compile Rust
to WASM 3. wasm-opt -Oz → Optimize WASM for size
Output: - src-/UbiCity.res.js - Optimized JavaScript -
wasm/pkg/ubicity_bg.wasm - Optimized WASM binary
// Won't compile if types don't match let experience = LearningExperience.make( ~learner=learner, // Must be Learner.t ~context=context, // Must be Context.t ~experience=exp, // Must be ExperienceData.t () )
Catches errors: Before runtime
pub fn validate(&self, json: &str) -> Result<String, JsValue> {
let result: Result<Experience, _> = serde_json::from_str(json);
// Fast deserialization + validation
}Catches errors: At validation (fast)
┌──────────────────────────────────┐ │ Node.js Heap (~50MB) │ │ ┌────────────────────────────┐ │ │ │ Experiences (array) │ │ │ │ + Zod validators (heavy) │ │ │ │ + Indices (Maps) │ │ │ └────────────────────────────┘ │ └──────────────────────────────────┘
┌──────────────────────────────────┐ │ Heap (~20MB) │ │ ┌────────────────────────────┐ │ │ │ immutable data │ │ │ │ (structural sharing) │ │ │ │ + Indices (optimized) │ │ │ └────────────────────────────┘ │ ├──────────────────────────────────┤ │ WASM Linear Memory (~5MB) │ │ ┌────────────────────────────┐ │ │ │ Temporary validation data │ │ │ │ (no GC overhead) │ │ │ └────────────────────────────┘ │ └──────────────────────────────────┘
Total: 25MB vs 50MB = 50% reduction
Explicit, granular permissions:
# Read-only access to data directory
run --allow-read=./ubicity-data src/cli.ts stats
# Read-write for capture
run --allow-read --allow-write=./ubicity-data src/capture.ts
# Pre-configured in .json tasks
task capture # Permissions already set# Install on server
curl -fsSL https://deno.land/install.sh | sh
# Run directly
task reportPros: Easy updates, dynamic Cons: Requires runtime
# Compile once
just compile
# Deploy standalone binary
./bin/ubicity reportPros: No runtime needed, fast startup Cons: Platform-specific, larger file
// tests/validation.test.ts
import { assertEquals } from '@std/assert';
.test('WASM validation is fast', async () => {
const start = performance.now();
validateExperienceWasm(testData);
const duration = performance.now() - start;
assert(duration < 1); // Sub-millisecond
});
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WASM SIMD: Vectorized operations for network generation
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Parallel Processing: Multi-threaded WASM
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GPU Acceleration: WebGPU for large-scale analysis
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Incremental Compilation: Faster rebuilds
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Link-Time Optimization: Cross-language optimization
Despite radical architectural change, v0.3 preserves:
✅ Minimal Viable Protocol - Still WHO/WHERE/WHAT ✅ Tools not Platforms - Still CLI-first, no server ✅ Data First - 100% compatible JSON files ✅ Constraint Mechanism - Same 4-week experiment ✅ Privacy by Default - Local storage, no cloud ✅ Zero Bloat - Even fewer dependencies (no npm!)
The architecture changed. The philosophy didn’t.
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Official Guide: https://docs..com
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Standard Library: https://deno.land/std
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Language Manual: https://-lang.org
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Belt stdlib: https://-lang.org/docs/manual/latest/api/belt
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Rust Book: https://doc.rust-lang.org/book/
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wasm-bindgen: https://rustwasm.github.io/wasm-bindgen/
v0.3 is a performance rewrite that maintains 100% data compatibility.
Use v0.3 if you: - Want maximum performance - Need type safety - Prefer modern tooling - Deploy to production
Use v0.2 if you: - Want zero build step - Prefer simplicity over performance - Don’t need type safety - Are just experimenting
Both are maintained. Your choice.
Architecture Questions?
See: MIGRATION_V3.md for migration steps See: justfile for all
build commands See: .json for configuration details