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Problem with the extension #6

@Linsley7

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@Linsley7

I've created two extensions, one called inform attack core and the other called inform attack. I pasted the code for inform attack into the latter and the code for inform attack core into the former. When I put "Include inform attack by victor gijsbers." I get this error:

(Each time Go or Replay is clicked, Inform tries to translate the source text into a working story, and updates this report.)

In Volume - The Main System, Book - Standard Combat Actions, Chapter - Readying in the extension Inform Attack by Victor Gijsbers:
Problem. In the line 'say "[The actor] [ready] [the noun]."' , I was expecting that 'ready' would be something to 'say', but it didn't look like any form of 'say' that I know. So I tried to read 'ready' as a value of some kind (because it's legal to say values), but couldn't make sense of it that way either.
Sometimes this happens because punctuation has gone wrong - for instance, if you've omitted a semicolon or full stop at the end of the 'say' phrase.

I was trying to match this phrase:

say "[ready - sayable value]"
But I didn't recognise 'ready'.

In Volume - Plug-ins, Chapter - Reloadable Weapons (Standard Plug-in), Section - Reloading in the extension Inform Attack by Victor Gijsbers:
Problem. In the line 'say "[The actor] [if the maximum load t [...] f the noun]ing[end if] [the noun]."' , I was expecting that 'es' would be something to 'say', but it didn't look like any form of 'say' that I know. So I tried to read 'es' as a value of some kind (because it's legal to say values), but couldn't make sense of it that way either.
Sometimes this happens because punctuation has gone wrong - for instance, if you've omitted a semicolon or full stop at the end of the 'say' phrase.

I was trying to match this phrase:

say "[es - sayable value]"
But I didn't recognise 'es'.

Problems occurring in translation prevented the game from being properly created. (Correct the source text to remove these problems and click on Go once again.)

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