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AndroidManifest.xml
File metadata and controls
71 lines (63 loc) · 2.41 KB
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<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.inobulles.mist"
android:versionCode="1"
android:versionName="1.0"
>
<!-- Android SDK 28 is the last version which allows us to execute arbitrary binaries. -->
<uses-sdk android:minSdkVersion="24" android:targetSdkVersion="28" />
<!-- Require OpenGL ES 3.2 support. -->
<uses-feature
android:glEsVersion="0x00030002"
android:required="true"
/>
<!-- Set to false for devices where the runtime is installed later on to work. -->
<uses-feature
android:name="android.hardware.vr.headtracking"
android:required="false"
/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="com.oculus.permission.HAND_TRACKING" />
<uses-feature android:name="oculus.software.handtracking" android:required="false" />
<uses-feature android:name="wave.feature.handtracking" android:required="false" />
<!-- Set hasCode to false, as no Java code. -->
<application
android:allowBackup="false"
android:fullBackupContent="false"
android:label="Mist"
android:hasCode="false"
>
<meta-data android:name="com.oculus.handtracking.frequency" android:value="HIGH" />
<!-- Our activity is the built-in NativeActivity framework class. -->
<!-- This will take care of integrating with our NDK code. -->
<activity
android:name="android.app.NativeActivity"
android:label="Mist"
android:configChanges="orientation|keyboardHidden"
android:exported="true"
>
<!-- Tell NativeActivity the name of our .so -->
<meta-data
android:name="android.app.lib_name"
android:value="main"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Standard Khronos OpenXR launcher intent filter. -->
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
</intent-filter>
<!-- Oculus Quest-specific non-standard intent filter. -->
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>
</application>
</manifest>