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UiEventWidget.cpp
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229 lines (194 loc) · 7.2 KB
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#include "UiEventWidget.h"
#include <QMouseEvent>
#include "Osg3dSSAOView.h"
#include <QHBoxLayout>
#include <QApplication>
UiEventWidget::UiEventWidget(QWidget *parent)
: QWidget(parent)
, m_mouseMode(MM_ORBIT)
, m_lastFocused(nullptr)
, m_shouldAutoFocus(true)
, m_ssaoWidget(new Osg3dSSAOView(this))
{
QHBoxLayout *horizontalLayout = new QHBoxLayout(this);
horizontalLayout->addWidget(m_ssaoWidget);
horizontalLayout->setContentsMargins(0, 0, 0, 0);
osg::ref_ptr<CameraModel> cameraModel = m_ssaoWidget->cameraModel();
connect(this, SIGNAL(startOrbit(osg::Vec2d)),
cameraModel.get(), SLOT(startOrbit(osg::Vec2d)));
connect(this, SIGNAL(startRotate(osg::Vec2d)),
cameraModel.get(), SLOT(startRotate(osg::Vec2d)));
connect(this, SIGNAL(startPan(osg::Vec2d, osg::Vec4d)),
cameraModel.get(), SLOT(startPan(osg::Vec2d, osg::Vec4d)));
connect(this, SIGNAL(startDolly(osg::Vec2d)),
cameraModel.get(), SLOT(startDolly(osg::Vec2d)));
connect(this, SIGNAL(startZoom(osg::Vec2d)),
cameraModel.get(), SLOT(startZoom(osg::Vec2d)));
connect(this, SIGNAL(orbit(osg::Vec2d)),
cameraModel.get(), SLOT(orbit(osg::Vec2d)));
connect(this, SIGNAL(rotate(osg::Vec2d)),
cameraModel.get(), SLOT(rotate(osg::Vec2d)));
connect(this, SIGNAL(pan(osg::Vec2d)),
cameraModel.get(), SLOT(pan(osg::Vec2d)));
connect(this, SIGNAL(dolly(osg::Vec2d)),
cameraModel.get(), SLOT(dolly(osg::Vec2d)));
connect(this, SIGNAL(zoom(osg::Vec2d)),
cameraModel.get(), SLOT(zoom(osg::Vec2d)));
connect(this, SIGNAL(finishOrbit(osg::Vec2d)),
cameraModel.get(), SLOT(finishOrbit(osg::Vec2d)));
connect(this, SIGNAL(finishRotate(osg::Vec2d)),
cameraModel.get(), SLOT(finishRotate(osg::Vec2d)));
connect(this, SIGNAL(finishPan(osg::Vec2d)),
cameraModel.get(), SLOT(finishPan(osg::Vec2d)));
connect(this, SIGNAL(finishDolly(osg::Vec2d)),
cameraModel.get(), SLOT(finishDolly(osg::Vec2d)));
connect(this, SIGNAL(finishZoom(osg::Vec2d)),
cameraModel.get(), SLOT(finishZoom(osg::Vec2d)));
}
void UiEventWidget::enterEvent(QEvent *event)
{
if (!m_shouldAutoFocus) return;
QWidget *w = qApp->focusWidget(); // get currently focused widget
if (w == this) m_lastFocused = (QWidget *)0;
else m_lastFocused = w;
this->setFocus();
}
void UiEventWidget::leaveEvent(QEvent *event)
{
if (!m_shouldAutoFocus) return;
this->clearFocus();
if (m_lastFocused && m_lastFocused != this) {
m_lastFocused->setFocus();
m_lastFocused = (QWidget *)0;
}
}
void UiEventWidget::shootKeyEvent(QKeyEvent *event)
{
switch (event->key()) {
case Qt::Key_Right: // fallthrough
case Qt::Key_Up: // fallthrough
case Qt::Key_Down: // fallthrough
case Qt::Key_Left: {
if (event->modifiers() == Qt::NoModifier)
emit shotShift( (Qt::Key)event->key());
else if (event->modifiers() == Qt::ControlModifier)
emit shotRotate((Qt::Key)event->key());
break;
}
default: break;
}
}
void UiEventWidget::clipKeyEvent(QKeyEvent *event)
{
switch (event->key()) {
case Qt::Key_Right: // fallthrough
case Qt::Key_Up: // fallthrough
case Qt::Key_Down: // fallthrough
case Qt::Key_Left: {
if (event->modifiers() == Qt::NoModifier)
emit clipPlaneShift( (Qt::Key)event->key());
else if (event->modifiers() == Qt::ControlModifier)
emit clipPlaneRotate((Qt::Key)event->key());
break;
}
default: break;
}
}
void UiEventWidget::keyPressEvent(QKeyEvent *event)
{
switch (m_mouseMode) {
case MouseMode::MM_SHOOT: { shootKeyEvent(event); break; }
case MouseMode::MM_CUTTINGPLANE: { clipKeyEvent(event); break; }
default: break;
}
}
void UiEventWidget::keyReleaseEvent(QKeyEvent *event)
{
}
void UiEventWidget::startPanning(osg::Vec2d ndc, int x, int y)
{
setCursor(Qt::ClosedHandCursor);
auto lsi = m_ssaoWidget->intersectUnderCursor(x, y);
osg::Vec3d pickPoint;
if (lsi->containsIntersections()) {
auto intersections = lsi->getIntersections();
auto intersection = *( intersections.begin() );
pickPoint = intersection.getWorldIntersectPoint();
} else {
pickPoint = m_ssaoWidget->cameraModel()->viewCenter();
}
osg::Vec3d viewDir = m_ssaoWidget->cameraModel()->viewDir();
osg::Vec4d panPlane = osg::Vec4d( viewDir, -( pickPoint * viewDir ) );
emit startPan(ndc, panPlane);
}
void UiEventWidget::mousePressEvent(QMouseEvent *event)
{
osg::Vec2d ndc = m_ssaoWidget->getNormalizedDeviceCoords(
event->x(), event->y());
if ( event->buttons() != Qt::LeftButton) return;
switch (m_mouseMode) {
case MM_ORBIT: { emit startOrbit(ndc); break; }
case MM_PAN: { this->startPanning(ndc, event->x(), event->y()); break; }
case MM_ZOOM: { emit startZoom(ndc); break; }
case MM_FLY: { emit startDolly(ndc); break; }
case MM_ROTATE: { emit startRotate(ndc); break; }
case MM_PICK_CENTER: { emit pickCenter(event->x(), event->y()); break; }
case MM_SHOOT: { emit shoot(event->x(), event->y()); break;}
case MM_SELECTOBJECT: {break;}
case MM_PICK_POINT: { emit pickaPoint( ndc, event->x(), event->y()); break; }
default: break;
}
}
void UiEventWidget::mouseReleaseEvent(QMouseEvent *event)
{
if ( event->button() != Qt::LeftButton) return;
osg::Vec2d ndc = m_ssaoWidget->getNormalizedDeviceCoords(
event->x(), event->y());
switch (m_mouseMode) {
case MM_ORBIT: {emit finishOrbit(ndc); break; }
case MM_PAN: { setCursor(Qt::OpenHandCursor);
emit finishPan(ndc); break; }
case MM_ZOOM: { emit finishZoom(ndc); break; }
case MM_FLY: { emit finishDolly(ndc); break; }
case MM_ROTATE: { emit finishRotate(ndc); break; }
case MM_PICK_CENTER: { break; }
case MM_SELECTOBJECT: break;
case MM_PICK_POINT:{emit pickaPoint( ndc, event->x(), event->y()); break;}
case MM_SHOOT: {break;}
case MM_MOVE: break;
}
}
void UiEventWidget::mouseMoveEvent(QMouseEvent *event)
{
if ( event->buttons() != Qt::LeftButton) return;
osg::Vec2d ndc = m_ssaoWidget->getNormalizedDeviceCoords(
event->x(), event->y());
switch (m_mouseMode) {
case MM_ORBIT: { emit orbit(ndc); break; }
case MM_PAN: { emit pan(ndc); break; }
case MM_ZOOM: { emit zoom(ndc); break; }
case MM_FLY: { emit dolly(ndc); break; }
case MM_ROTATE: { emit rotate(ndc); break; }
case MM_PICK_CENTER: { break; }
case MM_SHOOT: { emit shoot(event->x(), event->y()); break;}
case MM_SELECTOBJECT: break;
case MM_PICK_POINT:{emit pickaPoint( ndc, event->x(), event->y()); break;}
case MM_MOVE:
break;
}
}
void UiEventWidget::wheelEvent(QWheelEvent *event)
{
if (event->delta() > 0)
emit dolly(0.5);
else
emit dolly(-0.5);
}
void UiEventWidget::setMouseMode(UiEventWidget::MouseMode mode)
{
if (m_mouseMode == MM_PAN && mode != MM_PAN)
setCursor(Qt::ArrowCursor);
if (m_mouseMode != MM_PAN && mode == MM_PAN)
setCursor(Qt::OpenHandCursor);
m_mouseMode = mode;
}