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<!DOCTYPE html>
<!-- http-server -a localhost -p 8000 -c-1 -->
<html>
<head>
<title> Mineral, Parchment, Shears! </title>
<script src="js/game.js"></script>
<script src="js/material.js"></script>
<script src="js/math.js"></script>
<script src="js/entity.js"></script>
<script src="js/enemy.js"></script>
<script src="js/damage.js"></script>
<style>
* {margin:0 ; padding:0;}
body {overflow:hidden}
canvas{background:black;}
</style>
<script>
var audio = new Audio("music/Theme.mp3");
audio.play();
window.addEventListener("load", function()
{
window.game = new Game();
window.game.resize(window.innerWidth, window.innerHeight);
loop();
});
window.addEventListener("resize", function()
{
window.game.resize(window.innerWidth, window.innerHeight);
});
window.addEventListener('keydown', function(event) { Key.onKeydown(event); }, false);
window.addEventListener('keyup', function(event) { Key.onKeyup(event); }, false);
</script>
<script type="vertext_shader" id="vs_01">
attribute vec2 a_position;
attribute vec2 a_texCoord;
uniform mat3 u_world;
uniform mat3 u_object;
uniform vec2 u_frame;
varying vec2 v_texCoord;
void main()
{
gl_Position = vec4( u_world * u_object * vec3(a_position, 1), 1); // order matters!
v_texCoord = a_texCoord + u_frame;
}
</script>
<script type="fragment_shader" id="fs_01">
precision mediump float;
uniform sampler2D u_image;
varying vec2 v_texCoord;
void main()
{
gl_FragColor = texture2D(u_image, v_texCoord);
}
</script>
</head>
<body>
</body>
</html>