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34 lines (27 loc) · 826 Bytes
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BinModule.hpp
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34 lines (27 loc) · 826 Bytes
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#ifndef BINMODULE_HPP
#define BINMODULE_HPP
#include "Module.hpp"
#include "GameStuff.hpp"
class BinModule : public Module {
public:
BinModule() {
in_ports.push_back(&control);
out_ports.push_back(&index);
control.position = make_vector(-0.5f * size().x, 0.0f);
index.position = make_vector( 0.5f * size().x, 0.0f);
control.name = "control";
index.name = "index";
index() = 0;
}
virtual ~BinModule() {
}
//Item functions:
virtual Vector2f size();
virtual void draw(Box2f viewport, Box2f screen_viewport, float scale, unsigned int recurse = 0);
//Module functions:
virtual void update(float elapsed_time);
virtual bool handle_event(SDL_Event const &event, Vector2f local_mouse);
PortDataContainer< Game2d::Control > control;
PortDataContainer< unsigned int > index;
};
#endif //BINMODULE_HPP