Thanks for the excellent work.
I've used hl2ss in previous scientific research (and cited it) and now want to add custom logic to the application that requires bidirectional communication. However, I’m unable to connect to the application when it runs in the Unity Editor without a HoloLens connected.
Would it be feasible to enable this? I understand that sensor data wouldn’t be available in that case.
From what I can tell, the main obstacle lies in the #if WINDOWS_UWP blocks, particularly around DLL import in the Hl2ss.cs script. When these are skipped, most methods become empty methods. It looks like a substantial structural change or DLL revision would be required to make this work, unless I’m missing something. The error I'm receiving when trying it, is that the machine seems to actively refuse the connection (firewall is even put off)
The main reason for wanting this feature is to have faster development iterations when just wanting to test if messages arrive as expected.
Thanks for the excellent work.
I've used hl2ss in previous scientific research (and cited it) and now want to add custom logic to the application that requires bidirectional communication. However, I’m unable to connect to the application when it runs in the Unity Editor without a HoloLens connected.
Would it be feasible to enable this? I understand that sensor data wouldn’t be available in that case.
From what I can tell, the main obstacle lies in the #if WINDOWS_UWP blocks, particularly around DLL import in the Hl2ss.cs script. When these are skipped, most methods become empty methods. It looks like a substantial structural change or DLL revision would be required to make this work, unless I’m missing something. The error I'm receiving when trying it, is that the machine seems to actively refuse the connection (firewall is even put off)
The main reason for wanting this feature is to have faster development iterations when just wanting to test if messages arrive as expected.