I'm loving the ability to have Kinema make camera somewhat follow physics, movement being blocked by objects. But I think I might have something wrong that's causing the location where the same object's camera stop location - to change.
Is it possible that Kinema as a CameraRig with another child object before the camera gets the camera's collision location wrong? For example CameraSpinner:
<a-entity kinema-body="radius: 0.8" movement-controls="fly: false; speed: 0.3" position="0 0 0" id="CameraRig">
<a-entity position="0 0 0" id="CameraSpinner" name="PerspectiveCamera" tag="MainCamera">
<a-entity camera id="my-camera" far="10000" near="0.1" wasd-controls="enabled: false" look-controls="reverseMouseDrag: true" look-controls-arrow pose-listener mouse-cursor press-and-move network-latency>
</a-entity>
</a-entity>
</a-entity>
Trying to figure this on my own but realized might be able to ask for your help or advice :)
I'm loving the ability to have Kinema make camera somewhat follow physics, movement being blocked by objects. But I think I might have something wrong that's causing the location where the same object's camera stop location - to change.
Is it possible that Kinema as a CameraRig with another child object before the camera gets the camera's collision location wrong? For example CameraSpinner:
Trying to figure this on my own but realized might be able to ask for your help or advice :)