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/*
* Vulkan Example - Offscreen rendering using a separate framebuffer
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <vulkanOffscreenExampleBase.hpp>
// Vertex layout for this example
vks::model::VertexLayout vertexLayout{ {
vks::model::Component::VERTEX_COMPONENT_POSITION,
vks::model::Component::VERTEX_COMPONENT_UV,
vks::model::Component::VERTEX_COMPONENT_COLOR,
vks::model::Component::VERTEX_COMPONENT_NORMAL,
} };
class VulkanExample : public vkx::OffscreenExampleBase {
public:
struct {
vks::texture::Texture2D colorMap;
} textures;
struct {
vks::model::Model example;
vks::model::Model plane;
} meshes;
struct {
vks::Buffer vsShared;
vks::Buffer vsMirror;
vks::Buffer vsOffScreen;
} uniformData;
struct UBO {
glm::mat4 projection;
glm::mat4 model;
glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
};
struct {
UBO vsShared;
} ubos;
struct {
vk::Pipeline shaded;
vk::Pipeline mirror;
} pipelines;
struct {
vk::PipelineLayout quad;
vk::PipelineLayout offscreen;
} pipelineLayouts;
struct {
vk::DescriptorSet mirror;
vk::DescriptorSet model;
vk::DescriptorSet offscreen;
} descriptorSets;
vk::DescriptorSetLayout descriptorSetLayout;
glm::vec3 meshPos = glm::vec3(0.0f, -1.5f, 0.0f);
VulkanExample() {
camera.setRotation({ -2.5f, 0.0f, 0.0f });
camera.setPosition({ 0.0f, 1.0f, 0.0f });
camera.dolly(-6.5f);
timerSpeed *= 0.25f;
title = "Vulkan Example - Offscreen rendering";
}
~VulkanExample() {
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
// Textures
//textureTarget.destroy();
textures.colorMap.destroy();
device.destroyPipeline(pipelines.shaded);
device.destroyPipeline(pipelines.mirror);
device.destroyPipelineLayout(pipelineLayouts.offscreen);
device.destroyPipelineLayout(pipelineLayouts.quad);
device.destroyDescriptorSetLayout(descriptorSetLayout);
// Meshes
meshes.example.destroy();
meshes.plane.destroy();
// Uniform buffers
uniformData.vsShared.destroy();
uniformData.vsMirror.destroy();
uniformData.vsOffScreen.destroy();
}
// The command buffer to copy for rendering
// the offscreen scene and blitting it into
// the texture target is only build once
// and gets resubmitted
void buildOffscreenCommandBuffer() override {
vk::ClearValue clearValues[2];
clearValues[0].color = vks::util::clearColor({ 0.0f, 0.0f, 0.0f, 0.0f });
clearValues[1].depthStencil = vk::ClearDepthStencilValue{ 1.0f, 0 };
vk::RenderPassBeginInfo renderPassBeginInfo;
renderPassBeginInfo.renderPass = offscreen.renderPass;
renderPassBeginInfo.framebuffer = offscreen.framebuffers[0].framebuffer;
renderPassBeginInfo.renderArea.extent.width = offscreen.size.x;
renderPassBeginInfo.renderArea.extent.height = offscreen.size.y;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
vk::CommandBufferBeginInfo cmdBufInfo;
cmdBufInfo.flags = vk::CommandBufferUsageFlagBits::eSimultaneousUse;
offscreen.cmdBuffer.begin(cmdBufInfo);
offscreen.cmdBuffer.beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
offscreen.cmdBuffer.setViewport(0, vks::util::viewport(offscreen.size));
offscreen.cmdBuffer.setScissor(0, vks::util::rect2D(offscreen.size));
offscreen.cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayouts.offscreen, 0, descriptorSets.offscreen, nullptr);
offscreen.cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.shaded);
offscreen.cmdBuffer.bindVertexBuffers(0, meshes.example.vertices.buffer, { 0 });
offscreen.cmdBuffer.bindIndexBuffer(meshes.example.indices.buffer, 0, vk::IndexType::eUint32);
offscreen.cmdBuffer.drawIndexed(meshes.example.indexCount, 1, 0, 0, 0);
offscreen.cmdBuffer.endRenderPass();
offscreen.cmdBuffer.end();
}
void updateDrawCommandBuffer(const vk::CommandBuffer& cmdBuffer) override {
vk::DeviceSize offsets = 0;
cmdBuffer.setViewport(0, vks::util::viewport(size));
cmdBuffer.setScissor(0, vks::util::rect2D(size));
// Reflection plane
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayouts.quad, 0, descriptorSets.mirror, nullptr);
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.mirror);
cmdBuffer.bindVertexBuffers(0, meshes.plane.vertices.buffer, offsets);
cmdBuffer.bindIndexBuffer(meshes.plane.indices.buffer, 0, vk::IndexType::eUint32);
cmdBuffer.drawIndexed(meshes.plane.indexCount, 1, 0, 0, 0);
// Model
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayouts.quad, 0, descriptorSets.model, nullptr);
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.shaded);
cmdBuffer.bindVertexBuffers(0, meshes.example.vertices.buffer, offsets);
cmdBuffer.bindIndexBuffer(meshes.example.indices.buffer, 0, vk::IndexType::eUint32);
cmdBuffer.drawIndexed(meshes.example.indexCount, 1, 0, 0, 0);
}
void loadAssets() override {
meshes.plane.loadFromFile(context, getAssetPath() + "models/plane.obj", vertexLayout, 0.4f);
meshes.example.loadFromFile(context, getAssetPath() + "models/chinesedragon.dae", vertexLayout, 0.3f);
std::string filename;
vk::Format format;
if (context.deviceFeatures.textureCompressionBC) {
filename = "textures/darkmetal_bc3_unorm.ktx";
format = vk::Format::eBc3UnormBlock;
} else if (context.deviceFeatures.textureCompressionASTC_LDR) {
filename = "textures/darkmetal_astc_8x8_unorm.ktx";
format = vk::Format::eAstc8x8UnormBlock;
} else if (context.deviceFeatures.textureCompressionETC2) {
filename = "textures/darkmetal_etc2_unorm.ktx";
format = vk::Format::eEtc2R8G8B8UnormBlock;
} else {
throw std::runtime_error("Device does not support any compressed texture format!");
}
textures.colorMap.loadFromFile(context, getAssetPath() + filename, format);
}
void setupDescriptorPool() {
std::vector<vk::DescriptorPoolSize> poolSizes{
{ vk::DescriptorType::eUniformBuffer, 6 },
{ vk::DescriptorType::eCombinedImageSampler, 8 },
};
descriptorPool = device.createDescriptorPool({ {}, 5, (uint32_t)poolSizes.size(), poolSizes.data() });
}
void setupDescriptorSetLayout() {
// Textured quad pipeline layout
std::vector<vk::DescriptorSetLayoutBinding> setLayoutBindings{
// Binding 0 : Vertex shader uniform buffer
{ 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
// Binding 1 : Fragment shader image sampler
{ 1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },
// Binding 2 : Fragment shader image sampler
{ 2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },
};
descriptorSetLayout = device.createDescriptorSetLayout({ {}, (uint32_t)setLayoutBindings.size(), setLayoutBindings.data() });
pipelineLayouts.quad = device.createPipelineLayout({ {}, 1, &descriptorSetLayout });
// Offscreen pipeline layout
pipelineLayouts.offscreen = device.createPipelineLayout({ {}, 1, &descriptorSetLayout });
}
void setupDescriptorSet() {
// Mirror plane descriptor set
vk::DescriptorSetAllocateInfo allocInfo{ descriptorPool, 1, &descriptorSetLayout };
descriptorSets.mirror = device.allocateDescriptorSets(allocInfo)[0];
// vk::Image descriptor for the offscreen mirror texture
vk::DescriptorImageInfo texDescriptorMirror{ offscreen.framebuffers[0].colors[0].sampler, offscreen.framebuffers[0].colors[0].view,
vk::ImageLayout::eShaderReadOnlyOptimal };
// vk::Image descriptor for the color map
vk::DescriptorImageInfo texDescriptorColorMap{ textures.colorMap.sampler, textures.colorMap.view, vk::ImageLayout::eGeneral };
std::vector<vk::WriteDescriptorSet> writeDescriptorSets{
// Binding 0 : Vertex shader uniform buffer
{ descriptorSets.mirror, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformData.vsMirror.descriptor },
// Binding 1 : Fragment shader texture sampler
{ descriptorSets.mirror, 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &texDescriptorMirror },
// Binding 2 : Fragment shader texture sampler
{ descriptorSets.mirror, 2, 0, 1, vk::DescriptorType::eCombinedImageSampler, &texDescriptorColorMap },
};
device.updateDescriptorSets(writeDescriptorSets, {});
// Model
// No texture
descriptorSets.model = device.allocateDescriptorSets(allocInfo)[0];
std::vector<vk::WriteDescriptorSet> modelWriteDescriptorSets{
// Binding 0 : Vertex shader uniform buffer
{ descriptorSets.model, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformData.vsShared.descriptor },
};
device.updateDescriptorSets(modelWriteDescriptorSets, {});
// Offscreen
descriptorSets.offscreen = device.allocateDescriptorSets(allocInfo)[0];
std::vector<vk::WriteDescriptorSet> offscreenWriteDescriptorSets{
// Binding 0 : Vertex shader uniform buffer
{ descriptorSets.offscreen, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformData.vsOffScreen.descriptor },
};
device.updateDescriptorSets(offscreenWriteDescriptorSets, {});
}
void preparePipelines() {
// Solid rendering pipeline
vks::pipelines::GraphicsPipelineBuilder pipelineBuilder{ device, pipelineLayouts.quad, renderPass };
pipelineBuilder.rasterizationState.frontFace = vk::FrontFace::eClockwise;
pipelineBuilder.vertexInputState.appendVertexLayout(vertexLayout);
pipelineBuilder.loadShader(getAssetPath() + "shaders/offscreen/mirror.vert.spv", vk::ShaderStageFlagBits::eVertex);
pipelineBuilder.loadShader(getAssetPath() + "shaders/offscreen/mirror.frag.spv", vk::ShaderStageFlagBits::eFragment);
pipelines.mirror = pipelineBuilder.create(context.pipelineCache);
pipelineBuilder.destroyShaderModules();
// Solid shading pipeline
pipelineBuilder.loadShader(getAssetPath() + "shaders/offscreen/offscreen.vert.spv", vk::ShaderStageFlagBits::eVertex);
pipelineBuilder.loadShader(getAssetPath() + "shaders/offscreen/offscreen.frag.spv", vk::ShaderStageFlagBits::eFragment);
pipelineBuilder.layout = pipelineLayouts.offscreen;
pipelines.shaded = pipelineBuilder.create(context.pipelineCache);
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers() {
// Mesh vertex shader uniform buffer block
uniformData.vsShared = context.createUniformBuffer(ubos.vsShared);
// Mirror plane vertex shader uniform buffer block
uniformData.vsMirror = context.createUniformBuffer(ubos.vsShared);
// Offscreen vertex shader uniform buffer block
uniformData.vsOffScreen = context.createUniformBuffer(ubos.vsShared);
updateUniformBuffers();
updateUniformBufferOffscreen();
}
void updateUniformBuffers() {
// Mesh
ubos.vsShared.projection = getProjection();
ubos.vsShared.model = glm::translate(camera.matrices.view, meshPos);
uniformData.vsShared.copy(ubos.vsShared);
// Mirror
ubos.vsShared.model = camera.matrices.view;
uniformData.vsMirror.copy(ubos.vsShared);
}
void updateUniformBufferOffscreen() {
ubos.vsShared.projection = getProjection();
ubos.vsShared.model = camera.matrices.view;
ubos.vsShared.model = glm::scale(ubos.vsShared.model, glm::vec3(1.0f, -1.0f, 1.0f));
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
uniformData.vsOffScreen.copy(ubos.vsShared);
}
void prepare() override {
offscreen.size = glm::uvec2(512);
OffscreenExampleBase::prepare();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildOffscreenCommandBuffer();
buildCommandBuffers();
prepared = true;
}
void render() override {
if (!prepared)
return;
draw();
if (!paused) {
updateUniformBuffers();
updateUniformBufferOffscreen();
}
}
void viewChanged() override {
updateUniformBuffers();
updateUniformBufferOffscreen();
}
};
RUN_EXAMPLE(VulkanExample)