I have noticed something and would like to suggest it as an option. When working with different unit system (example centimeters instead of meters) and different unit scale in Blender scene these lights don't scale up correctly. Is it possible to integrate that feature so that the sizes of the lights and lumens will scale correctly? That would be really helpful. Thanks in advance. - Alavi
This should be fairly easy to do with a driver in the converter nodes and a new function for the Eevee setup.
This should be fairly easy to do with a driver in the converter nodes and a new function for the Eevee setup.