Description
A conflict occurs when a player dies at the exact same time a replay is triggered or playing. This interaction causes the replay system to hang and freezes the client.
Steps to Reproduce
- Start a replay session or trigger a replay event.
- Ensure the player character dies at the same timestamp.
- Observe the system freeze.
Expected Behavior
The system should handle the death event independently of the replay state without locking the execution thread.
Description
A conflict occurs when a player dies at the exact same time a replay is triggered or playing. This interaction causes the replay system to hang and freezes the client.
Steps to Reproduce
Expected Behavior
The system should handle the death event independently of the replay state without locking the execution thread.