Skip to content

Replay system freezes when player dies simultaneously #1

@juniodevs

Description

@juniodevs

Description

A conflict occurs when a player dies at the exact same time a replay is triggered or playing. This interaction causes the replay system to hang and freezes the client.

Steps to Reproduce

  1. Start a replay session or trigger a replay event.
  2. Ensure the player character dies at the same timestamp.
  3. Observe the system freeze.

Expected Behavior

The system should handle the death event independently of the replay state without locking the execution thread.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions