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Copy pathmain.cpp
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413 lines (358 loc) · 13 KB
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#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <stb_image.h>
#include <miniaudio.h>
#include <cmath>
#include <fstream>
#include <iostream>
#include <sstream>
// Utility to load shader source from file
std::string loadShaderSource(const char* filePath) {
std::ifstream file(filePath);
if (!file) {
std::cerr << "Failed to open shader file: " << filePath << "\n";
return "";
}
std::stringstream buffer;
buffer << file.rdbuf();
return buffer.str();
}
constexpr int kWindowW = 1200;
constexpr int kWindowH = 600;
// Fullscreen quad for world map (constexpr)
constexpr float kMapVerts[] = {
// positions // tex coords
-1.0f, 1.0f, 0.0f, 1.0f, // top-left
-1.0f, -1.0f, 0.0f, 0.0f, // bottom-left
1.0f, -1.0f, 1.0f, 0.0f, // bottom-right
1.0f, 1.0f, 1.0f, 1.0f // top-right
};
// Kopi quad half-width and half-height
constexpr float kKopiHalfW = 0.1f;
constexpr float kKopiHalfH = 0.24f;
// Quad for kopi (smaller, centered at offset, uses kKopiHalfW/kKopiHalfH)
constexpr float kKopiVerts[] = {
// positions // tex coords
-kKopiHalfW, kKopiHalfH, 0.0f, 1.0f, // top-left
-kKopiHalfW, -kKopiHalfH, 0.0f, 0.0f, // bottom-left
kKopiHalfW, -kKopiHalfH, 1.0f, 0.0f, // bottom-right
kKopiHalfW, kKopiHalfH, 1.0f, 1.0f // top-right
};
constexpr unsigned int kIdxs[] = {
0, 1, 2,
0, 2, 3
};
enum Quadrant: uint8_t { TOP_RIGHT = 0, TOP_LEFT = 1, BOTTOM_LEFT = 2, BOTTOM_RIGHT = 3 };
struct KopiState {
bool isPressed = false;
double lastX = 0.0f, lastY = 0.0f;
float offX = 0.0f, offY = 0.0f;
float panX = 0.0f, panY = 0.0f;
float angle = 0.0f; // in radians
Quadrant lastQ = TOP_RIGHT;
Quadrant curQ() const {
if (offX >= 0 && offY >= 0) return TOP_RIGHT;
if (offX < 0 && offY >= 0) return TOP_LEFT;
if (offX < 0 && offY < 0) return BOTTOM_LEFT;
return BOTTOM_RIGHT;
}
};
constexpr char* kWavFiles[] = {
"res/first.wav",
"res/second.wav",
"res/third.wav",
"res/fourth.wav"
};
static ma_sound kSounds[4];
void updateSound(KopiState* k) {
Quadrant curQ = k->curQ();
Quadrant lastQ = k->lastQ;
if (curQ != lastQ) {
ma_sound_stop(&kSounds[lastQ]);
// Start sound from the beginning
ma_sound_seek_to_pcm_frame(&kSounds[curQ], 0);
ma_sound_start(&kSounds[curQ]);
k->lastQ = curQ;
}
}
// Helper to check if mouse is inside kopi quad (NDC coordinates)
bool isMouseInKopi(GLFWwindow* window, double xpos, double ypos, float xoff, float yoff, float angle = 0.0f) {
int winW, winH;
glfwGetWindowSize(window, &winW, &winH);
// Convert window coordinates to NDC
float xNdc = (xpos / winW) * 2.0f - 1.0f;
float yNdc = 1.0f - (ypos / winH) * 2.0f;
// Undo rotation for hit test
float dx = xNdc - xoff;
float dy = yNdc - yoff;
float cosA = cos(-angle);
float sinA = sin(-angle);
float xr = dx * cosA - dy * sinA;
float yr = dx * sinA + dy * cosA;
return xr >= -kKopiHalfW && xr <= kKopiHalfW &&
yr >= -kKopiHalfH && yr <= kKopiHalfH;
}
// Mouse button callback
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
KopiState* k = static_cast<KopiState*>(glfwGetWindowUserPointer(window));
if (button == GLFW_MOUSE_BUTTON_LEFT) {
if (action == GLFW_PRESS) {
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
if (isMouseInKopi(window, xpos, ypos, k->offX, k->offY, k->angle)) {
k->isPressed = true;
k->lastX = xpos;
k->lastY = ypos;
}
} else if (action == GLFW_RELEASE) {
k->isPressed = false;
updateSound(k);
}
}
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
if (isMouseInKopi(window, xpos, ypos, k->offX, k->offY, k->angle)) {
// Rotate 45 degrees clockwise
k->angle += 3.14159265f / 4.0f;
if (k->angle > 3.14159265f * 2.0f)
k->angle -= 3.14159265f * 2.0f;
}
}
}
void clampKopiToWindow(KopiState* k) {
// Kopi quad must stay fully inside NDC [-1, 1]
float minX = -1.0f + kKopiHalfW;
float maxX = 1.0f - kKopiHalfW;
float minY = -1.0f + kKopiHalfH;
float maxY = 1.0f - kKopiHalfH;
if (k->offX < minX) k->offX = minX;
if (k->offX > maxX) k->offX = maxX;
if (k->offY < minY) k->offY = minY;
if (k->offY > maxY) k->offY = maxY;
}
// Mouse move callback
void cursor_position_callback(GLFWwindow* window, double xpos, double ypos) {
KopiState* k = static_cast<KopiState*>(glfwGetWindowUserPointer(window));
if (k->isPressed) {
int width, height;
glfwGetWindowSize(window, &width, &height);
float dx = (xpos - k->lastX) / (width / 2.0f);
float dy = (k->lastY - ypos) / (height / 2.0f); // invert y
k->offX += dx;
k->offY += dy;
k->lastX = xpos;
k->lastY = ypos;
clampKopiToWindow(k);
}
}
bool gMuted = false;
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if (action == GLFW_PRESS && key == GLFW_KEY_M) {
gMuted = !gMuted;
for (int i = 0; i < 4; ++i) {
ma_sound_set_volume(&kSounds[i], gMuted ? 0.0f : 1.0f);
}
}
}
constexpr float kZoom = 3.0f;
constexpr float kPanStep = 0.01f;
constexpr float kEdgeThr = 0.98f;
void maybeAutoPan(KopiState& k) {
if (kZoom <= 1.0f) return;
// Kopi quad bounds in NDC
float kopiLeft = k.offX - kKopiHalfW;
float kopiRight = k.offX + kKopiHalfW;
float kopiTop = k.offY + kKopiHalfH;
float kopiBottom = k.offY - kKopiHalfH;
// Pan limits
const float panLimit = 1.0f / kZoom;
// Pan right
if (kopiRight > kEdgeThr && k.panX < panLimit)
k.panX = std::min(k.panX + kPanStep, panLimit);
// Pan left
if (kopiLeft < -kEdgeThr && k.panX > -panLimit)
k.panX = std::max(k.panX - kPanStep, -panLimit);
// Pan up
if (kopiTop > kEdgeThr && k.panY < panLimit)
k.panY = std::min(k.panY + kPanStep, panLimit);
// Pan down
if (kopiBottom < -kEdgeThr && k.panY > -panLimit)
k.panY = std::max(k.panY - kPanStep, -panLimit);
}
GLuint loadTexture(const char* path, int* outWidth = nullptr, int* outHeight = nullptr) {
int width, height, nrChannels;
stbi_set_flip_vertically_on_load(true);
unsigned char* data = stbi_load(path, &width, &height, &nrChannels, 0);
if (!data) {
std::cerr << "Failed to load texture: " << path << "\n";
return 0;
}
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLenum format = nrChannels == 4 ? GL_RGBA : GL_RGB;
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
stbi_image_free(data);
if (outWidth) *outWidth = width;
if (outHeight) *outHeight = height;
return texture;
}
int main() {
// Initialize miniaudio engine
ma_engine engine;
if (ma_engine_init(NULL, &engine) != MA_SUCCESS) {
std::cerr << "Failed to initialize miniaudio engine\n";
return -1;
}
// Initialize wav files (static sounds array)
for (int i = 0; i < 4; ++i) {
if (ma_sound_init_from_file(&engine, kWavFiles[i], 0, NULL, NULL, &kSounds[i]) != MA_SUCCESS) {
std::cerr << "Failed to load " << kWavFiles[i] << "\n";
ma_engine_uninit(&engine);
return -1;
}
ma_sound_set_looping(&kSounds[i], MA_TRUE);
}
// Start the first sound by default
ma_sound_start(&kSounds[0]);
// Initialize GLFW
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW\n";
return -1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Create window
GLFWwindow* window = glfwCreateWindow(kWindowW, kWindowH, "World Map", nullptr, nullptr);
if (!window) {
std::cerr << "Failed to create GLFW window\n";
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// Load OpenGL functions
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cerr << "Failed to initialize GLAD\n";
return -1;
}
KopiState kopiState;
glfwSetWindowUserPointer(window, &kopiState);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetKeyCallback(window, key_callback);
// Load shaders from files
std::string vtxShaderMap = loadShaderSource("glsl/vertex_map.glsl");
std::string vtxShaderKopi = loadShaderSource("glsl/vertex_kopi.glsl");
std::string fragShader = loadShaderSource("glsl/fragment.glsl");
const char* mShaderSrc = vtxShaderMap.c_str();
const char* kShaderSrc = vtxShaderKopi.c_str();
const char* fShaderSrc = fragShader.c_str();
GLuint mVtxShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(mVtxShader, 1, &mShaderSrc, nullptr);
glCompileShader(mVtxShader);
GLuint kVtxShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(kVtxShader, 1, &kShaderSrc, nullptr);
glCompileShader(kVtxShader);
GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fShaderSrc, nullptr);
glCompileShader(fragmentShader);
GLuint mapShaderProgram = glCreateProgram();
glAttachShader(mapShaderProgram, mVtxShader);
glAttachShader(mapShaderProgram, fragmentShader);
glLinkProgram(mapShaderProgram);
GLuint kopiShaderProgram = glCreateProgram();
glAttachShader(kopiShaderProgram, kVtxShader);
glAttachShader(kopiShaderProgram, fragmentShader);
glLinkProgram(kopiShaderProgram);
glDeleteShader(mVtxShader);
glDeleteShader(kVtxShader);
glDeleteShader(fragmentShader);
GLuint mapVBO, mapVAO, mapEBO;
glGenVertexArrays(1, &mapVAO);
glGenBuffers(1, &mapVBO);
glGenBuffers(1, &mapEBO);
glBindVertexArray(mapVAO);
glBindBuffer(GL_ARRAY_BUFFER, mapVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(kMapVerts), kMapVerts, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mapEBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIdxs), kIdxs, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)));
glEnableVertexAttribArray(1);
GLuint kopiVBO, kopiVAO, kopiEBO;
glGenVertexArrays(1, &kopiVAO);
glGenBuffers(1, &kopiVBO);
glGenBuffers(1, &kopiEBO);
glBindVertexArray(kopiVAO);
glBindBuffer(GL_ARRAY_BUFFER, kopiVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(kKopiVerts), kKopiVerts, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, kopiEBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIdxs), kIdxs, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// Load textures
GLuint mapTexture = loadTexture("res/world_map.png");
GLuint kopiTexture = loadTexture("res/kopi.png");
if (!mapTexture || !kopiTexture) {
return -1;
}
// Render loop
while (!glfwWindowShouldClose(window)) {
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Auto-pan map if kopi is near the edge
maybeAutoPan(kopiState);
// Draw world map
glUseProgram(mapShaderProgram);
GLint zoomLoc = glGetUniformLocation(mapShaderProgram, "zoom");
GLint panLoc = glGetUniformLocation(mapShaderProgram, "pan");
glBindVertexArray(mapVAO);
glBindTexture(GL_TEXTURE_2D, mapTexture);
glUniform1f(zoomLoc, kZoom);
glUniform2f(panLoc, kopiState.panX, kopiState.panY);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
// Draw kopi overlay
glUseProgram(kopiShaderProgram);
GLint offsetLoc = glGetUniformLocation(kopiShaderProgram, "offset");
GLint angleLoc = glGetUniformLocation(kopiShaderProgram, "angle");
GLint aspectLoc = glGetUniformLocation(kopiShaderProgram, "aspect");
int winW, winH;
glfwGetWindowSize(window, &winW, &winH);
float aspect = static_cast<float>(winH) / winW;
glBindVertexArray(kopiVAO);
glBindTexture(GL_TEXTURE_2D, kopiTexture);
glUniform2f(offsetLoc, kopiState.offX, kopiState.offY);
glUniform1f(angleLoc, kopiState.angle);
glUniform1f(aspectLoc, aspect);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
glfwSwapBuffers(window);
glfwPollEvents();
}
// Cleanup
glDeleteVertexArrays(1, &mapVAO);
glDeleteBuffers(1, &mapVBO);
glDeleteBuffers(1, &mapEBO);
glDeleteVertexArrays(1, &kopiVAO);
glDeleteBuffers(1, &kopiVBO);
glDeleteBuffers(1, &kopiEBO);
glDeleteProgram(mapShaderProgram);
glDeleteProgram(kopiShaderProgram);
glDeleteTextures(1, &mapTexture);
glDeleteTextures(1, &kopiTexture);
for (int i = 0; i < 4; ++i) ma_sound_uninit(&kSounds[i]);
ma_engine_uninit(&engine);
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}