Using MeshPhysicalMaterial to create the glassmorphic effect causes a decent frame rate drop in all headsets (including the Apple Vision Pro). My guess is the increased pixel density causes any processing advantage the AVP had to be wasted on that increase
Using MeshPhysicalMaterial to create the glassmorphic effect causes a decent frame rate drop in all headsets (including the Apple Vision Pro). My guess is the increased pixel density causes any processing advantage the AVP had to be wasted on that increase