Data values in Minecraft, also known as "damage values", are ways of storing extra data on items (like orientation of blocks, type of wool, crop growth stages and more). Having access to this from the API would open up lots of new inventions, for example, an efficient auto crop harvester.
However, the implementation may be a bit hard. Items with different data values can't be stacked, and are used differently, but internally are represented by the same block ID. Checking whether an item is valid will need some code modification (as it's currently checking whether they are in a dictionary), and there may be many more problems that I can't think of.
Data values in Minecraft, also known as "damage values", are ways of storing extra data on items (like orientation of blocks, type of wool, crop growth stages and more). Having access to this from the API would open up lots of new inventions, for example, an efficient auto crop harvester.
However, the implementation may be a bit hard. Items with different data values can't be stacked, and are used differently, but internally are represented by the same block ID. Checking whether an item is valid will need some code modification (as it's currently checking whether they are in a dictionary), and there may be many more problems that I can't think of.