Before creating an issue, please make sure you have checked the following:
What happened?
Using any shaderpack that uses geometry shader for terrain, the whole chunk will just be the fog color.
Renderdoc capture shows this mod only patch code to vertex and fragment shader, in geometry shader there is only fallback initialzation patched by Iris, which lets cfi_FadeFactor always be 0.0 when passed to fragment, and let the fog fade code always use 100% fog color.
Steps to reproduce
Launching with Sodium, Iris, and this mod;
Loading any shaderpack with geometry terrain shader. For example, SEUS_PTGI_GFME or Sundial Lite
Logs
No response
Crash Report
No response
Before creating an issue, please make sure you have checked the following:
What happened?
Using any shaderpack that uses geometry shader for terrain, the whole chunk will just be the fog color.
Renderdoc capture shows this mod only patch code to vertex and fragment shader, in geometry shader there is only fallback initialzation patched by Iris, which lets
cfi_FadeFactoralways be 0.0 when passed to fragment, and let the fog fade code always use 100% fog color.Steps to reproduce
Launching with Sodium, Iris, and this mod;
Loading any shaderpack with geometry terrain shader. For example, SEUS_PTGI_GFME or Sundial Lite
Logs
No response
Crash Report
No response