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SocketListener.cpp
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225 lines (167 loc) · 5.15 KB
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#include "SocketListener.hpp"
SocketListener::SocketListener() {
}
LONG SocketListener::InitListener() {
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "WSAStartup Failed" << std::endl;
return -1;
}
this->serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (this->serverSocket == INVALID_SOCKET) {
std::cerr << "Socket creation failed" << std::endl;
WSACleanup();
return -1;
}
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY; // 내부소켓용으로 Lookback 네트워크 인터페이스에서만 연결 수락
serverAddr.sin_port = htons(12345);
if (bind(this->serverSocket, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cerr << "Bind Failed! Error: " << WSAGetLastError() << std::endl;
closesocket(this->serverSocket);
WSACleanup();
return -1;
}
std::cout << "Listening...!" << std::endl;
if (listen(this->serverSocket, 1) == SOCKET_ERROR) {
std::cerr << "Listen failed!" << std::endl;
closesocket(this->serverSocket);
WSACleanup();
return -1;
}
std::cout << "Accept Client" << std::endl;
clientSocket = accept(serverSocket, (sockaddr*)&clientAddr, &clientAddrSize);
if (clientSocket == INVALID_SOCKET) {
std::cerr << "Accept failed!" << std::endl;
closesocket(serverSocket);
WSACleanup();
return -1;
}
std::cout << "Client connected!" << std::endl;
return 1;
}
void SocketListener::Receiver() {
char buffer[1024];
std::cout << "[Receiver Started!]" << std::endl;
while (true) {
int recvDataLen = recv(this->clientSocket, buffer, sizeof(buffer), 0);
if (recvDataLen <= 0) {
std::cerr << "Connection closed or error during receive." << std::endl;
{
std::lock_guard<std::mutex> lock(procQueMutex);
processQueue.push("CLOSE-END");
}
cv.notify_all();
std::cerr << "Receiver Thread End" << std::endl;
return;
}
//BlaBla
std::string receivedData(buffer, recvDataLen);
std::cout << "[Receiver] : " << receivedData << std::endl;
{
std::lock_guard<std::mutex> lock(procQueMutex);
processQueue.push(receivedData);
}
cv.notify_all();
}
closesocket(this->clientSocket);
}
void SocketListener::Processor() {
std::cout << "[Processor Started!]" << std::endl;
while (true) {
std::unique_lock<std::mutex> lock1(procQueMutex);
cv.wait(
lock1,
[this] { //이 람다식이 False를 리턴하면 Mutex lock1이 해제됨
return !this->processQueue.empty();
}
);
while ( !( this->processQueue.empty() ) ) {
std::string data = (this->processQueue.front());
this->processQueue.pop();
if (data == "CLOSE-END") {
{
std::lock_guard<std::mutex> transLock(transQueMutex);
transmitQueue.push("CLOSE-END");
}
std::cerr << "Processor Thread End" << std::endl;
cv.notify_all();
return;
}
/*
* TODO-Done : Processor Thread
Processor Thread에 들어오는 string json 데이터를 파싱하여
Request(요청) 객체를 만들고
Request객체를 WinscardDriver에 던지는 인터페이스 함수를 하나 더 만들어서
Winscard를 조작한 후에 해당 결과를 받아서
Response(응답) 객체를 만든 후에
Transmit Thread에 전송
*/
std::cout << "[Processor] - Process data: " << data << std::endl;
json requestJson;
try {
requestJson = json::parse(data);
}
catch (std::exception e) {
std::cerr << e.what() << std::endl;
}
Protocol::ReaderRequest * requestData;
try {
requestData = new Protocol::ReaderRequest(requestJson);
}
catch (std::exception& e) {
std::cerr << "[Processor] - Invalid Json Type" << std::endl;
requestJson["result"] = Protocol::Result::Default_Fail;
{
std::lock_guard<std::mutex> transLock(transQueMutex);
transmitQueue.push(requestJson.dump());
}
continue;
}
Protocol::ReaderRequest responseData(requestData);
responseData.setSender(Protocol::Response);
LONG result = ProcessWinscard(&responseData);
/*requestJson["sender"] = Protocol::Sender::Response;
requestJson["data"] = { "Process Sucess" };*/
{
std::lock_guard<std::mutex> transLock(transQueMutex);
transmitQueue.push(responseData.toJson().dump());
}
cv.notify_all();
}
}
}
void SocketListener::Transmitter() {
std::cout << "[Transmitter Started!]" << std::endl;
while (true) {
std::unique_lock<std::mutex> lock1(transQueMutex);
cv.wait(
lock1,
[this] {
return !this->transmitQueue.empty();
}
);
while (!(this->transmitQueue.empty())) {
std::string data = (this->transmitQueue.front());
this->transmitQueue.pop();
if (data == "CLOSE-END") {
closesocket(this->serverSocket);
std::cerr << "Transmit Thread End" << std::endl;
return;
}
std::cout << "[Transmittor] - Transmitting data: " << data << std::endl;
send(this->clientSocket, data.c_str(), data.size(), 0);
}
}
}
LONG SocketListener::StartListener() {
// TCP 소켓 수락자 생성 (포트 12345)
std::cout << "==Start Socket Listener==" << std::endl;
std::thread recvTask( &SocketListener::Receiver, this);
std::thread procTask(&SocketListener::Processor, this);
std::thread transmitTask(&SocketListener::Transmitter, this);
recvTask.join();
procTask.join();
transmitTask.join();
std::cout << "==Close All Thread!==" << std::endl;
return 0;
}