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Bug: Dead isn't Dead #1

Description

@Talion83

Current Behaviour

mobs are still respawning in dungeon.

Expected Behaviour

Mobs don't respawn.

Steps to reproduce the problem

  1. load instance
  2. wait 2ish days

Extra Notes

I was thinking it could be related to the InstanceSaveMgr.cpp global reset:
(line 96)
resetTime = GameTime::GetGameTime().count() + static_cast(3) * DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup

However, I don't think my test hit 3 days before they respawned so this might be going in the wrong direction. BUT since part of the discussion/goal was being able to extend an instance over multiple days this 3 day reset could still be an issue to the original concept.

AC rev. hash/commit

NA

Operating system

Windows 11

Custom changes or Modules

No response

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