Current Behaviour
mobs are still respawning in dungeon.
Expected Behaviour
Mobs don't respawn.
Steps to reproduce the problem
- load instance
- wait 2ish days
Extra Notes
I was thinking it could be related to the InstanceSaveMgr.cpp global reset:
(line 96)
resetTime = GameTime::GetGameTime().count() + static_cast(3) * DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
However, I don't think my test hit 3 days before they respawned so this might be going in the wrong direction. BUT since part of the discussion/goal was being able to extend an instance over multiple days this 3 day reset could still be an issue to the original concept.
AC rev. hash/commit
NA
Operating system
Windows 11
Custom changes or Modules
No response
Current Behaviour
mobs are still respawning in dungeon.
Expected Behaviour
Mobs don't respawn.
Steps to reproduce the problem
Extra Notes
I was thinking it could be related to the InstanceSaveMgr.cpp global reset:
(line 96)
resetTime = GameTime::GetGameTime().count() + static_cast(3) * DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
However, I don't think my test hit 3 days before they respawned so this might be going in the wrong direction. BUT since part of the discussion/goal was being able to extend an instance over multiple days this 3 day reset could still be an issue to the original concept.
AC rev. hash/commit
NA
Operating system
Windows 11
Custom changes or Modules
No response