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Adaptive ray march quality during orbit #33

@kmatzen

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@kmatzen

Use fewer ray march steps while the camera is actively orbiting, then switch to full quality when idle. Would make large/complex models feel much smoother during interaction.

  • Detect orbit activity via OrbitControls change events
  • Reduce step count (e.g. 128 vs 256) during motion
  • Restore full quality after a short idle timeout

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