Use fewer ray march steps while the camera is actively orbiting, then switch to full quality when idle. Would make large/complex models feel much smoother during interaction.
- Detect orbit activity via OrbitControls change events
- Reduce step count (e.g. 128 vs 256) during motion
- Restore full quality after a short idle timeout
Use fewer ray march steps while the camera is actively orbiting, then switch to full quality when idle. Would make large/complex models feel much smoother during interaction.