Description
Make kronkworld's ECS scalable (no max entities, no max components)
Changes
- class
EntityManager
- class
ComponentManager
- class
ComponentBox
Implementation
Maybe check if the current capacity is reached, and increase size of arrays / bitsets ?
Description
Make kronkworld's ECS scalable (no max entities, no max components)
Changes
EntityManagerComponentManagerComponentBoxImplementation
Maybe check if the current capacity is reached, and increase size of arrays / bitsets ?