An open source reimplementation of Deepworld
Note
Deepworld was originally developed for MacOS and iOS using an older version of Cocos2d.
Due to engine and platform differences, this project doesn't aim to be a 100% accurate recreation.
Important
Deepworld is an online game and requires a server in order to be playable.
- Visual Studio 2022
- Axmol Engine v2.8.1
Important
Game assets are not included, so if you want to build from source you will have to provide them yourself.
That said, there are a few things to be aware of if you do so:
- All audio files have to be converted to
.ogg - Specifically,
title-fs8.pnghas to be renamed totitle.png - Local skeleton files from an original client will not work, so please use the ones in the game config.
Windows
git clone https://github.com/kuroppoi/opendw.git
cd opendw
axmol build -p win32Other platforms
Good luck! :)