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Demo of Shaders

A deep-dive project into the Vulkan API, focusing on explicit GPU resource management, synchronization, and compute-graphics pipelines. This repository serves as a technical portfolio for my journey into low-level graphics programming.

🛠 Tech Stack

  • Language: C++20
  • API: Vulkan 1.3 (using vulkan.hpp for type-safety)
  • Shaders: GLSL compiled to SPIR-V
  • Build System: CMake