Was on floor 3, fighting a Seapunk. Ended my turn in Calm.
[WARN] Asset not cached: res://scenes/vfx/card_trail_watcher-watcher.tscn
ERROR: Cannot open file 'res://scenes/vfx/card_trail_watcher-watcher.tscn'.
at: load (scene/resources/resource_format_text.cpp:1401)
C# backtrace (most recent call first):
[0] Godot.Resource Godot.ResourceLoader.Load(string, string, Godot.ResourceLoader+CacheMode)
[1] T Godot.ResourceLoader.Load<T>(string, string, Godot.ResourceLoader+CacheMode)
[2] Godot.Resource MegaCrit.Sts2.Core.Assets.AssetCache.LoadAsset(string)
[3] Godot.Resource MegaCrit.Sts2.Core.Assets.AssetCache.GetAsset(string)
[4] Godot.PackedScene MegaCrit.Sts2.Core.Assets.AssetCache.GetScene(string)
[5] MegaCrit.Sts2.Core.Nodes.Vfx.NCardTrailVfx MegaCrit.Sts2.Core.Nodes.Vfx.NCardTrailVfx.Create(Godot.Control, string)
[6] void MegaCrit.Sts2.Core.Nodes.Vfx.NCardFlyShuffleVfx._Ready()
[7] bool Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&)
[8] bool Godot.Control.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&)
[9] bool MegaCrit.Sts2.Core.Nodes.Vfx.NCardFlyShuffleVfx.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&)
[10] Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(nint, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*)
[11] void Godot.NativeCalls.godot_icall_3_864(nint, nint, nint, Godot.NativeInterop.godot_bool, int)
[12] void MegaCrit.Sts2.Core.Helpers.GodotTreeExtensions.AddChildSafely(Godot.Node, Godot.Node)
[13] void <unknown>.MegaCrit.Sts2.Core.Commands.CardPileCmd+<Add>d__9.MoveNext_Patch2(MegaCrit.Sts2.Core.Commands.CardPileCmd+<Add>d__9&)
[14] void System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start<TStateMachine>(TStateMachine&)
[15] void MegaCrit.Sts2.Core.Commands.CardPileCmd+<Add>d__7.MoveNext()
[16] void System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start<TStateMachine>(TStateMachine&)
[17] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start<TStateMachine>(TStateMachine&)
[18] System.Threading.Tasks.Task`1[MegaCrit.Sts2.Core.Entities.Cards.CardPileAddResult] MegaCrit.Sts2.Core.Commands.CardPileCmd.Add(MegaCrit.Sts2.Core.Models.CardModel, MegaCrit.Sts2.Core.Entities.Cards.CardPile, MegaCrit.Sts2.Core.Entities.Cards.CardPilePosition, MegaCrit.Sts2.Core.Models.AbstractModel, bool)
[19] void MegaCrit.Sts2.Core.Commands.CardPileCmd+<Shuffle>d__17.MoveNext()
[20] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1+AsyncStateMachineBox`1.ExecutionContextCallback(object)
[21] void System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, object)
[22] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1+AsyncStateMachineBox`1.MoveNext(System.Threading.Thread)
[23] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1+AsyncStateMachineBox`1.MoveNext()
[24] void System.Threading.Tasks.AwaitTaskContinuation.RunCallback(System.Threading.ContextCallback, object, System.Threading.Tasks.Task&)
[25] void System.Threading.Tasks.Task.RunContinuations(object)
[26] void MegaCrit.Sts2.Core.Commands.Cmd+<Wait>d__1.MoveNext()
[27] void System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, object)
[28] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1+AsyncStateMachineBox`1.MoveNext(System.Threading.Thread)
[29] void System.Threading.Tasks.AwaitTaskContinuation.RunCallback(System.Threading.ContextCallback, object, System.Threading.Tasks.Task&)
[30] void System.Threading.Tasks.Task.RunContinuations(object)
[31] bool System.Threading.Tasks.Task.TrySetResult()
[32] void MegaCrit.Sts2.Core.Commands.Cmd+<>c__DisplayClass2_0.<WaitInternal>g__Receive|0()
[33] void Godot.Callable.<From>g__Trampoline|1_0(object, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&)
[34] void Godot.DelegateUtils.InvokeWithVariantArgs(nint, System.Void*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant*)
ERROR: Failed loading resource: res://scenes/vfx/card_trail_watcher-watcher.tscn.
at: _load (core/io/resource_loader.cpp:313)
C# backtrace (most recent call first):
[0] Godot.Resource Godot.ResourceLoader.Load(string, string, Godot.ResourceLoader+CacheMode)
[1] T Godot.ResourceLoader.Load<T>(string, string, Godot.ResourceLoader+CacheMode)
[2] Godot.Resource MegaCrit.Sts2.Core.Assets.AssetCache.LoadAsset(string)
[3] Godot.Resource MegaCrit.Sts2.Core.Assets.AssetCache.GetAsset(string)
[4] Godot.PackedScene MegaCrit.Sts2.Core.Assets.AssetCache.GetScene(string)
[5] MegaCrit.Sts2.Core.Nodes.Vfx.NCardTrailVfx MegaCrit.Sts2.Core.Nodes.Vfx.NCardTrailVfx.Create(Godot.Control, string)
[6] void MegaCrit.Sts2.Core.Nodes.Vfx.NCardFlyShuffleVfx._Ready()
[7] bool Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&)
[8] bool Godot.Control.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&)
[9] bool MegaCrit.Sts2.Core.Nodes.Vfx.NCardFlyShuffleVfx.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&)
[10] Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(nint, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*)
[11] void Godot.NativeCalls.godot_icall_3_864(nint, nint, nint, Godot.NativeInterop.godot_bool, int)
[12] void MegaCrit.Sts2.Core.Helpers.GodotTreeExtensions.AddChildSafely(Godot.Node, Godot.Node)
[13] void <unknown>.MegaCrit.Sts2.Core.Commands.CardPileCmd+<Add>d__9.MoveNext_Patch2(MegaCrit.Sts2.Core.Commands.CardPileCmd+<Add>d__9&)
[14] void System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start<TStateMachine>(TStateMachine&)
[15] void MegaCrit.Sts2.Core.Commands.CardPileCmd+<Add>d__7.MoveNext()
[16] void System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start<TStateMachine>(TStateMachine&)
[17] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start<TStateMachine>(TStateMachine&)
[18] System.Threading.Tasks.Task`1[MegaCrit.Sts2.Core.Entities.Cards.CardPileAddResult] MegaCrit.Sts2.Core.Commands.CardPileCmd.Add(MegaCrit.Sts2.Core.Models.CardModel, MegaCrit.Sts2.Core.Entities.Cards.CardPile, MegaCrit.Sts2.Core.Entities.Cards.CardPilePosition, MegaCrit.Sts2.Core.Models.AbstractModel, bool)
[19] void MegaCrit.Sts2.Core.Commands.CardPileCmd+<Shuffle>d__17.MoveNext()
[20] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1+AsyncStateMachineBox`1.ExecutionContextCallback(object)
[21] void System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, object)
[22] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1+AsyncStateMachineBox`1.MoveNext(System.Threading.Thread)
[23] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1+AsyncStateMachineBox`1.MoveNext()
[24] void System.Threading.Tasks.AwaitTaskContinuation.RunCallback(System.Threading.ContextCallback, object, System.Threading.Tasks.Task&)
[25] void System.Threading.Tasks.Task.RunContinuations(object)
[26] void MegaCrit.Sts2.Core.Commands.Cmd+<Wait>d__1.MoveNext()
[27] void System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, object)
[28] void System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1+AsyncStateMachineBox`1.MoveNext(System.Threading.Thread)
[29] void System.Threading.Tasks.AwaitTaskContinuation.RunCallback(System.Threading.ContextCallback, object, System.Threading.Tasks.Task&)
[30] void System.Threading.Tasks.Task.RunContinuations(object)
[31] bool System.Threading.Tasks.Task.TrySetResult()
[32] void MegaCrit.Sts2.Core.Commands.Cmd+<>c__DisplayClass2_0.<WaitInternal>g__Receive|0()
[33] void Godot.Callable.<From>g__Trampoline|1_0(object, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&)
[34] void Godot.DelegateUtils.InvokeWithVariantArgs(nint, System.Void*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant*)
Don't know why it wasn't able to load the scene.
Was on floor 3, fighting a Seapunk. Ended my turn in Calm.
Here's the log of when it crashed:
Don't know why it wasn't able to load the scene.