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Omniscience inconsistencies #68

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@ShenanigansBunul

I have noticed certain inconsistencies with the behavior of Omniscience and certain cards when compared to STS1. This is using STS2 v0.107.0, WatcherMod 1.4.15

The first inconsistency is related to Conclude (and possibly other cards that end your turn).

  • In STS1, playing Conclude through Omniscience plays it once then ends your turn without playing it the second time.
  • In STS2, playing Conclude through Omniscience plays it twice then ends your turn.

EDIT: for this one I noticed this is actually due to STS2's different behavior when duplicating cards. This also happens with things like Duplication Potion -> Conclude, where STS1 plays it once but STS2 plays it twice, so it makes sense to keep it that way to be consistent with other STS2 effects.

The second inconsistency is related to Tantrum.

  • In STS1, playing Tantrum through Omniscience plays it twice then exhausts it, despite it normally being shuffled back into your draw pile
  • In STS2, playing Tantrum through Omniscience plays it twice, then it ends up in your draw pile.

EDIT: after doing some more testing with similar cards this also seems to be related to an inconsistency between general STS1 and STS2 behavior. STS1 Havoc -> Tantrum exhausts the Tantrum, STS2 Havoc -> Tantrum does not, but that's consistent with a card like Shining Strike, where STS2 Havoc -> Shining Strike also does not exhaust the Shining Strike.

The third inconsistency is related to stacking Omniscience

  • In STS1, playing Omniscience through itself multiple times then prompts you to play other cards. Their effects, however, only resolve after selecting all of the cards.
  • In STS2, playing Omniscience through itself multiple times prompts you to play other cards, then those effects are resolved as you play them. This is more of a nitpick though I feel, as I can't think of a case where the actual card behavior gets affected.

EDIT: I'm also investigating this area and finding that STS2 has inconsistencies related to STS1. In STS1, if you play Omniscience on a card that exhausts, you'll only get one exhaust trigger (so something like Omniscience -> Feed gives 6 block with Feel No Pain). However, in STS2, replaying a card with exhaust also gives the bonus again. Decisions, Decisions -> Impervious with Feel No Pain gives 12 additional block. The extra exhaust triggers seem to actually be consistent with STS2 card replaying behavior.

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