-
Notifications
You must be signed in to change notification settings - Fork 12
Expand file tree
/
Copy pathInit.cpp
More file actions
185 lines (134 loc) · 4.98 KB
/
Init.cpp
File metadata and controls
185 lines (134 loc) · 4.98 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
#include "stdafx.h"
#include "chess.h"
#include "data.h"
#include "resource.h"
VOID //初始化设定数据
InitAppData(LPWSTR lpCmdLine){
int i, j;
//char buf[ARG_MAX];
TCHAR currDir[MSG_SIZ];
//char *dummy;
dispboard_t *pDis = OBS[0];
//char *p;
EvalInfo = (TCHAR*)malloc((EVAL_INFO_SIZE + 1) * 2);
//pDis->DIS.programName = szAppName;
/* Initialize to defaults */
appData.AlightSquareColor = ParseColorName(LIGHT_SQUARE_COLOR);
appData.AdarkSquareColor = ParseColorName(DARK_SQUARE_COLOR);
appData.AwhitePieceColor = ParseColorName(WHITE_PIECE_COLOR);
appData.AblackPieceColor = ParseColorName(BLACK_PIECE_COLOR);
appData.AhighlightSquareColor = ParseColorName(HIGHLIGHT_SQUARE_COLOR);
appData.ApremoveHighlightColor = ParseColorName(PREMOVE_HIGHLIGHT_COLOR);
TAB.consoleBackgroundColor = ParseColorName(COLOR_BKGD);
SetDefaultTextAttribs();
appData.timeDelay = TIME_DELAY;
//appData.timeControl = TIME_CONTROL;
//appData.timeIncrement = TIME_INCREMENT;
appData.icsActive = FALSE; //是否打开了联网
appData.useTelnet = FALSE;
appData.telnetProgram = TELNET_PROGRAM;
appData.gateway = L"";
appData.autoSaveGames = FALSE; //自动保存游戏
pDis->bsize = (BoardSize) -1; /* determine by screen size */
//appData.searchTime = "";
//appData.searchDepth = 0;
appData.showCoords = FALSE; //显示棋盘坐标
appData.ringBellAfterMoves = TRUE; //走步后发声
appData.autoCallFlag = FALSE;
appData.flipView = FALSE; //翻转棋盘
appData.autoFlipView = TRUE; //自动
appData.cmailGameName = "";
appData.quietPlay = FALSE;
appData.showThinking = FALSE;
appData.ponderNextMove = TRUE;
appData.periodicUpdates = TRUE;
appData.popupExitMessage = TRUE;
appData.popupMoveErrors = FALSE;
appData.autoObserve = FALSE;
appData.autoComment = FALSE;
appData.animate = TRUE; //动画速度
appData.animSpeed = 10;
appData.animateDragging = TRUE;
appData.highlightLastMove = TRUE;
appData.getMoveList = TRUE;
appData.testLegality = TRUE;
appData.premove = TRUE;
appData.premoveWhite = FALSE;
appData.premoveWhiteText = _T("");
appData.premoveBlack = FALSE;
appData.premoveBlackText = _T("");
appData.icsAlarm = TRUE;
appData.icsAlarmTime = 5000;
appData.autoRaiseBoard = TRUE;
appData.localLineEditing = TRUE;
appData.colorize = TRUE;
appData.reuseFirst = TRUE;
appData.reuseSecond = TRUE;
appData.blindfold = FALSE;
appData.AsaveSettingsOnExit = TRUE;
pDis->boardX = CW_USEDEFAULT;
pDis->boardY = CW_USEDEFAULT;
//appData.icsNames = ICS_NAMES;
appData.AhistP = 0;
appData.AhistIn = 0;
pDis->initialMode = "";
//pDis->variant = "normal";
//appData.firstProtocolVersion = PROTOVER;
//appData.secondProtocolVersion = PROTOVER;
appData.showButtonBar = TRUE;
//-------------------------------------------------
appData.winWidth = -1;
/* Point font array elements to structures and
parse default font names */
for (i=0; i<NUM_FONTS; i++) {
for (j=0; j<NUM_SIZES; j++) {
appData.Afont[j][i] = &fontRec[j][i];
ParseFontName(appData.Afont[j][i]->def, &appData.Afont[j][i]->mfp);
}
}
GetSetingInfoFromSqlite();
pDis->boardX = appData.boardX;
pDis->boardY = appData.boardY;
pDis->first.yqID = appData.first_yqID;
pDis->lastDrawnFlipView = 0;
pDis->lastReqValid = 0;
pDis->lastDrawnValid = 0;
memset(pDis->lastReq,0,256);
memset(pDis->lastDrawn,0,256);
GetYqinfoFromSqliteByID(&pDis->first, pDis->first.yqID);
//GetYqinfoFromSqliteByID(&pDis->second,pDis->second.yqID);
//GetCountInfoByUserId(&pDis->DIS.third,pDis->DIS.third.ICS_id);
GetCountInfoByUserId(&appData.ACPSics,appData.ACPSics.ICS_id);
appData.icsActive = FALSE;
/* Make sure save files land in the right (?) directory */
//if (GetFullPathName(appData.saveGameFile, MSG_SIZ, buf, &dummy)) {
// appData.saveGameFile = _strdup(buf);
//}
//if (GetFullPathName(appData.savePositionFile, MSG_SIZ, buf, &dummy)) {
// appData.savePositionFile = _strdup(buf);
//}
/* Finish initialization for fonts and sounds */
for (i=0; i<NUM_FONTS; i++) {
for (j=0; j<NUM_SIZES; j++) {
CreateFontInMF(appData.Afont[j][i]);
}
}
GetCurrentDirectory(MSG_SIZ, currDir);
SetCurrentDirectory(installDir);
SetCurrentDirectory(currDir);
// p = DIS.icsTextMenuString;
// if (p[0] == '@') {
// //FILE* f = fopen(p + 1, "r");
// FILE *f;
//fopen_s(&f,p + 1, "r");
// if (f == NULL) {
// DisplayFatalError(p + 1, errno, 2);
// return;
// }
// i = (int)fread(buf, 1, sizeof(buf)-1, f);
// fclose(f);
// buf[i] = NULLCHAR;
// p = buf;
// }
// ParseIcsTextMenu(_strdup(p));
}