Skip to content
This repository was archived by the owner on Dec 30, 2020. It is now read-only.
This repository was archived by the owner on Dec 30, 2020. It is now read-only.

segfault on using mesh as collision bodies #47

@rohanpsingh

Description

@rohanpsingh

Thank you for providing this impressive work.

I face a segmentation fault after a few iterations of training if I use mesh collision bodies instead of geometry primitives.
The error persists even if meshes are downsampled to have only a few faces and vertices.

To reproduce:
I use the provided ANYmal example for reproducing the error. Replace the collision tag of feet of the ANYmal example with the provided mesh. And run the anymal_blind_locomotion.py script.
That is, for all 4 feet replace this:

    <!-- Foot link -->
    <link name="LF_FOOT">
        <collision>
            <origin xyz="0 0 0.02325"/>
            <geometry>
                <sphere radius="0.035"/>
            </geometry>
        </collision>
    </link>

with this

    <!-- Foot link -->
    <link name="LF_FOOT">
        <collision>
            <origin xyz="0 0 0.02325"/>
            <geometry>
                <mesh filename="../meshes/lfoot.obj"/>
            </geometry>
        </collision>
    </link>

Downsampled meshes for left and right feet, and URDF are provided here.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions