From f565fd56d82544e41f0ef3cb9cee723b22b209da Mon Sep 17 00:00:00 2001 From: solomocyj Date: Tue, 2 Jun 2026 21:36:29 +0800 Subject: [PATCH] UPDATE: troubleshooting.md: add section on broken meshes/missing mod --- guides/troubleshooting.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/guides/troubleshooting.md b/guides/troubleshooting.md index a8af87d..5ebe445 100644 --- a/guides/troubleshooting.md +++ b/guides/troubleshooting.md @@ -75,6 +75,18 @@ Very likely due to vertex group issues. The vertex group number, order and posit Still vertex group issues - double check the above, as well as ensure that the weight for the new model in that section matches up with that of the original model +### Mod does not appear on character/mesh is a jumbled mess after installation + +This may be due to the mod affecting a diffrent character outfit. make sure that the mod is for the current outfit you are using + +If you have tried all outfits and the mod still does not look right, it may be due to a update that broke hashes. look up [SilentNightSound's](https://gamebanana.com/members/2176153) GameBanana for latest brakage news and fix scripts. If they do not work, go to the next section + +### Mod does not appear on character/mesh is a jumbled mess after a new update + +When updating hashes before a fix script is released or the event there is no fix scripts, follow [Hunting & Dumping Tutorial](/modding/guides/hunting) and use the resulting `hashs.json` file to compare and update the old hashes + + + ### Incorrect textures This can be due to a large variety of reasons. Most common ones are: @@ -84,6 +96,7 @@ This can be due to a large variety of reasons. Most common ones are: - Damaged or incorrect ObjectTexcoord.buf - Forgot to replace textures with new ones, so it is still loading up the old ones from the original model - Very bright/glowing textures +- hashes are wrong or outdated. refer to the above section This is most likely due to the texture map you are using having no alpha channel. Refer to the walkthroughs on this repo for details, but basically make sure you have a transparent layer on top of any texture files (the top layer is used to control emission and makes things bright, the bottom layer is used to draw the model colors and patterns).