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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>TECHFALL — Interactive Systems M110</title>
<link rel="icon" href="favicon.ico">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link href="https://fonts.googleapis.com/css2?family=Share+Tech+Mono&family=Bebas+Neue&family=IBM+Plex+Mono:ital,wght@0,300;0,400;0,500;1,300&display=swap" rel="stylesheet">
<link rel="stylesheet" href="style.css">
</head>
<body>
<header>
<a class="logo" href="#hero">TECHFALL</a>
<nav>
<a href="#about">About</a>
<a href="#design">Design</a>
<a href="#docs">Design Docs</a>
<a href="#gameplay">Gameplay</a>
<a href="#endings">Endings</a>
<a href="#video">Demo</a>
<a href="#screenshots">Screenshots</a>
<a href="#play">Get It</a>
<a href="#credits">Credits</a>
</nav>
</header>
<!-- ── HERO ─────────────────────────────────────────────── -->
<section id="hero" style="max-width:100%;padding-top:0">
<div class="hero-grid"></div>
<div class="hero-glow"></div>
<div class="hero-corner tl"></div><div class="hero-corner tr"></div>
<div class="hero-corner bl"></div><div class="hero-corner br"></div>
<div class="hero-inner">
<div class="hero-content">
<div class="status-bar fi"><div class="status-dot"></div>VR Experience · Unity 3D · Interactive Systems M110</div>
<h1 class="fi">TECHFALL</h1>
<p class="hero-sub fi">A Narrative VR Experience</p>
<p class="hero-tagline fi">You are an intern. Your job is simple: build the tower.<br>Don't let it fall. Don't ask questions. Don't stop.</p>
<div class="hero-buttons fi">
<a href="#play" class="btn btn-green">▼ Play the Game</a>
<a href="https://github.com/letisjamuco/techfall" target="_blank" class="btn btn-amber">↗ GitHub</a>
<a href="#video" class="btn btn-ghost">▶ Watch Demo</a>
</div>
</div>
<div class="tower-wrap" id="towerWrap" aria-hidden="true">
<div class="tower" id="tower"></div>
<div class="t-shadow"></div>
</div>
</div>
</section>
<!-- ── TICKER ────────────────────────────────────────────── -->
<div class="ticker"><div class="ticker-inner">INTERN_HIRED /// TASK_ASSIGNED: BUILD_THE_TOWER /// CONVEYOR_BELT: ACTIVE /// COMPONENTS_STACKED: 12 /// BOSS_APPROVAL: LOW /// SCORE: 47 /// ENDINGS_AVAILABLE: 3 /// EXIT_DOOR: UNLOCKED /// FARM_AWAITS /// AI_WATCHING /// STACK_HIGHER /// DO_NOT_DROP /// DO_NOT_QUESTION /// DO_NOT_STOP /// INTERN_HIRED /// TASK_ASSIGNED: BUILD_THE_TOWER /// CONVEYOR_BELT: ACTIVE /// COMPONENTS_STACKED: 12 /// BOSS_APPROVAL: LOW /// SCORE: 47 /// ENDINGS_AVAILABLE: 3 /// EXIT_DOOR: UNLOCKED /// FARM_AWAITS /// AI_WATCHING /// STACK_HIGHER /// DO_NOT_DROP /// DO_NOT_QUESTION /// DO_NOT_STOP /// </div></div>
<hr class="divider">
<!-- ── ABOUT ─────────────────────────────────────────────── -->
<div class="section" id="about">
<p class="tag">01 — Overview</p>
<h2>What Is Techfall?</h2>
<div class="about-grid">
<div class="about-text">
<p>Techfall is a narrative-driven VR game about technology, control, and choice. You play as a new intern at a tech company whose first task seems simple: build and maintain a tower representing the company's technology stack.</p>
<p>Under constant pressure from a toxic and demanding employer, you are pushed to work faster, optimize more, and never stop. Mistakes are punished. Hesitation is criticized. Success is never enough.</p>
<p>Technology is represented as a physical structure made of blocks — each one standing for a layer of the modern tech world: AI, Big Data, Cloud, Hardware, Data, Algorithms, Neural Networks, and more. Every action affects the balance of the entire system.</p>
<div class="quote-box">What happens when a system grows too complex to control?</div>
</div>
<div class="stat-grid">
<div class="stat-box" data-i="01"><div class="stat-num">3</div><div class="stat-lbl">Unique Endings</div></div>
<div class="stat-box" data-i="02"><div class="stat-num">4</div><div class="stat-lbl">Missed = Collapse</div></div>
<div class="stat-box" data-i="03"><div class="stat-num">150</div><div class="stat-lbl">High Score Target</div></div>
<div class="stat-box" data-i="04"><div class="stat-num">80</div><div class="stat-lbl">Time over (sec)</div></div>
</div>
</div>
</div>
<hr class="divider">
<!-- ── DESIGN ─────────────────────────────────────────────── -->
<div class="section-full" id="design">
<div class="inner">
<p class="tag">02 — Design Framework</p>
<h2>Design</h2>
<p style="margin-bottom:48px;opacity:.65;font-size:13px;">Story · Mechanics · Aesthetics · Technology · Prototyping</p>
<div class="design-grid">
<!-- Story: left column, spans rows 1–3 -->
<div class="design-pillar story">
<span class="dp-num">01 — Story</span>
<div class="dp-title">Concept Overview</div>
<div class="dp-text">
<p>The Game is set in the Office of a large Tech corporation. The Player is a newly hired junior developer who has just completed their master's degree at university. They are now eager to gain hands-on experience and work on important projects.</p>
<p>However, the first day at work becomes a harsh reality check. The rude CEO assigns them a seemingly pointless task, building a Jenga-like tower out of tech equipment. Although the Player finds this task boring and meaningless, they must complete it in order to climb the corporate ladder.</p>
<p>The Player moves to their workstation, where tech equipment rapidly appears on a conveyor belt. They must grab the object and place it in a suitable spot to make the Jenga-Tower as steady as possible.</p>
<p>As the Player keeps stacking objects, each time they drop an object or don't grab it in time from the conveyor belt, the CEO yells angrily. After losing a certain amount of objects, the player is fired, triggering the fall of civilization.</p>
<p>Through a symbolic Jenga-style gameplay, the Player physically interacts with different layers of modern technology, trying to keep the system stable while external pressure keeps increasing.</p>
<p>If the tower is greater than a certain height, the Player has done too good of a job. By building the tower, they have given power to AI to conquer humanity. There are some visual and sound effects to signify the AI Take Over End Scene. If the tower collapses, the technological world as we know it has collapsed as well. The Player is transported to a Pre-Technology post-apocalyptic-like End Scene. Finally, the Player always has the option to quit this stressful and meaningless job. If so, they become a farmer in a rural area and they are transported to a Farm End Scene.</p>
</div>
</div>
<!-- Mechanics: right column, row 1 -->
<div class="design-pillar mechanics">
<span class="dp-num">02 — Mechanics</span>
<div class="dp-title">Gameplay Experience</div>
<div class="dp-text">
<p>Accessibility shaped every decision. Movement supports both continuous locomotion and teleportation — because VR motion sickness is real, and the game shouldn't exclude anyone before they even start.</p>
<p>Grabbing uses a near-grab system rather than physics-based collision, making interactions feel immediate and physical without the frustration of missed grabs.</p>
<p>Every interaction — grabbing components, pressing buttons, triggering UI — is mapped to the same controller input. One button. No confusion.</p>
</div>
</div>
<!-- Aesthetics: right column, row 2 -->
<div class="design-pillar aesthetics">
<span class="dp-num">03 — Aesthetics</span>
<div class="dp-title">Art Direction</div>
<div class="dp-text">
<p>The visual style lands between photorealistic and cartoonish — detailed enough to feel grounded, stylized enough to feel intentional.</p>
<p>The Office is cold. Futuristic, minimalistic, unwelcoming — and deliberately empty of other people. Just you, the conveyor belt, and a boss who doesn't like you.</p>
<p>The AI Takeover ending warps that same space into something chaotic and apocalyptic. The Farm is its opposite: warm light, open fields, natural sounds. And the Pre-Technology world is quiet in a different way — a city without screens, without machines, nature slowly taking back what we built.</p>
</div>
</div>
<!-- Technology: right column, row 3 -->
<div class="design-pillar technology">
<span class="dp-num">04 — Technology</span>
<div class="dp-title">Technical Implementation</div>
<div class="dp-text">
<p>Techfall is a 3D VR experience built for the Meta Quest 2 — two controllers, full hand tracking, full immersion.</p>
<p>Built in Unity, the engine handles everything from the physics of the conveyor belt to the spatial audio of the boss reprimands to the lighting shifts between scenes.</p>
</div>
</div>
<!-- Prototyping: full-width row below the 2-column grid -->
<div class="design-pillar prototyping">
<div>
<span class="dp-num">05 — Prototyping</span>
<div class="dp-title">Prototyping</div>
</div>
<div class="dp-text">
<p>During the design process, we created a prototyping map outlining the progression of the gameplay.</p>
<!-- proto-img-wrap overrides doc-img aspect-ratio so full image is visible -->
<div class="proto-img-wrap doc-card" style="margin-top:18px">
<img class="doc-img" src="Implementation/Assets/DesignDocuments/Prototyping/Prototyping Map.jpg" alt="Prototyping Map">
<div class="doc-label">Prototyping Map</div>
</div>
</div>
</div>
</div>
</div>
</div>
<hr class="divider">
<!-- ── DESIGN DOCS ─────────────────────────────────────────── -->
<div class="section-full alt" id="docs">
<div class="inner">
<p class="tag">03 — Design Documents</p>
<h2>Behind the Game</h2>
<p style="margin-bottom:40px;opacity:.78;">Our full design process is documented in Miro — concept, narrative, mechanics, audio scripts, and gameplay flow. Click any document to enlarge.</p>
<div class="docs-grid">
<div class="doc-card"><img class="doc-img" src="Implementation/Assets/DesignDocuments/Concept & Design.jpg" alt="Concept & Design"><div class="doc-label">Concept & Design</div></div>
<div class="doc-card"><img class="doc-img" src="Implementation/Assets/DesignDocuments/Narrative Design.jpg" alt="Narrative Design"><div class="doc-label">Narrative Design</div></div>
<div class="doc-card"><img class="doc-img" src="Implementation/Assets/DesignDocuments/Gameplay Loop.jpg" alt="Gameplay Loop"><div class="doc-label">Gameplay Loop</div></div>
<div class="doc-card"><img class="doc-img" src="Implementation/Assets/DesignDocuments/Game Mechanics & User Input.jpg" alt="Game Mechanics"><div class="doc-label">Game Mechanics & User Input</div></div>
<div class="doc-card"><img class="doc-img" src="Implementation/Assets/DesignDocuments/Audios Voice-overs.jpg" alt="Audio & Voice-overs"><div class="doc-label">Audio & Voice-overs</div></div>
<div class="doc-card"><img class="doc-img" src="Implementation/Assets/DesignDocuments/Meme Inspiration.jpg" alt="Inspiration"><div class="doc-label">Inspiration & References (MEMES)</div></div>
</div>
<div class="miro-cta">
<p>View the full interactive design board on Miro — all scenes, narrative branches, mechanics, and audio scripts in detail.</p>
<a href="https://miro.com/app/board/uXjVGXBwrIg=/?share_link_id=971232323960" target="_blank" class="btn btn-amber">↗ Open in Miro</a>
</div>
</div>
</div>
<hr class="divider">
<!-- ── GAMEPLAY ───────────────────────────────────────────── -->
<div class="section" id="gameplay">
<p class="tag">04 — Mechanics In Detail</p>
<h2>How It Works</h2>
<div class="gblock">
<div class="gnum">01</div>
<div>
<div class="gtitle">Office Intro & Task Briefing</div>
<p>The experience begins in the company director's office. A short tutorial triggers — familiarizing the player with VR controls and virtual hands. The boss speaks. The task is assigned. Then the door to the workstation opens.</p>
<div class="audio-spoiler" id="sp-intro">
<button class="spoiler-toggle" onclick="toggleSpoiler('sp-intro')"><span>🔊 Wanna hear the company boss introduction?</span><span class="s-arrow">▶</span></button>
<div class="spoiler-body">
<div class="s-warn">⚠ Spoiler — boss voice reveal</div>
<p class="s-hint">Hint: your virtual employer is a very recognizable voice in both tech and politics. 😏</p>
<div class="audio-row"><span class="audio-row-label">Office Intro</span><audio controls src="Implementation/Assets/Resources/OfficeScene/TrumpBoss/Audio/WelcomeAudio.mp3"></audio></div>
</div>
</div>
</div>
</div>
<div class="gblock">
<div class="gnum">02</div>
<div>
<div class="gtitle">Jenga-Style Core Loop</div>
<p>A circular conveyor belt delivers technological components continuously. The player picks them up and stacks them on the workbench to build the tower. The higher the stack, the higher the company — and the player's potential salary. To start the belt, the player presses a red button on the wall.</p>
<div class="audio-spoiler" id="sp-ws">
<button class="spoiler-toggle" onclick="toggleSpoiler('sp-ws')"><span>🔊 Wanna hear the workstation briefing?</span><span class="s-arrow">▶</span></button>
<div class="spoiler-body">
<div class="s-warn">⚠ Spoiler</div>
<div class="audio-row"><span class="audio-row-label">Workstation Intro</span><audio controls src="Implementation/Assets/Resources/OfficeScene/TrumpBoss/Audio/WorkplaceAudio.mp3"></audio></div>
</div>
</div>
</div>
</div>
<div class="gblock">
<div class="gnum">03</div>
<div>
<div class="gtitle">Physical VR Interaction</div>
<p>Fully immersive — players use their hands and body to navigate, grab, carry, and stack. Navigation via right thumbstick, with teleportation and jump also available. Picking up, carrying, dropping, stacking, pressing buttons, and interacting with the exit door are all physical VR actions.</p>
</div>
</div>
<div class="gblock">
<div class="gnum">04</div>
<div>
<div class="gtitle">Escalating Pressure & Boss Reprimands</div>
<p>Every missed component triggers an escalating NPC response. 1–3 misses: boss reprimands, ranging from calm to toxic rage. Camera shake, vibrations, and alarms escalate with each miss. On the 4th missed component — the world collapses.</p>
<div class="audio-spoiler" id="sp-rep">
<button class="spoiler-toggle" onclick="toggleSpoiler('sp-rep')"><span>🔊 Wanna hear all 4 boss reprimands?</span><span class="s-arrow">▶</span></button>
<div class="spoiler-body">
<div class="s-warn">⚠ Spoiler — full reprimand escalation</div>
<p class="s-hint">Four levels of increasingly toxic feedback from your virtual employer.</p>
<div class="audio-row"><span class="audio-row-label">1 — Calm</span> <audio controls src="Implementation/Assets/Resources/OfficeScene/TrumpBoss/Audio/CalmTrump.mp3"></audio></div>
<div class="audio-row"><span class="audio-row-label">2 — Harsh</span> <audio controls src="Implementation/Assets/Resources/OfficeScene/TrumpBoss/Audio/HarshTrump.mp3"></audio></div>
<div class="audio-row"><span class="audio-row-label">3 — Toxic</span> <audio controls src="Implementation/Assets/Resources/OfficeScene/TrumpBoss/Audio/ToxicTrump.mp3"></audio></div>
<div class="audio-row"><span class="audio-row-label">4 — Final</span> <audio controls src="Implementation/Assets/Resources/OfficeScene/TrumpBoss/Audio/FailFinalTrump.mp3"></audio></div>
</div>
</div>
</div>
</div>
<div class="gblock">
<div class="gnum">05</div>
<div>
<div class="gtitle">Symbolic Technology Blocks</div>
<p>Each block represents a layer of the modern tech world: AI, Big Data, Cloud, Hardware (GPU/Servers), Data (Databases/Files), Algorithms, Neural Networks, and Applications (Chatbot/Robot/App). What you build is not just a tower — it is a metaphor for the fragility of our technological civilization.</p>
</div>
</div>
<div class="gblock">
<div class="gnum">06</div>
<div>
<div class="gtitle">Score System & Exit Choice</div>
<p>Score is determined by tower height — tracked in real time via HeightDetector and ScoreManager. Reaching a high score of 150 triggers the AI ending. At any moment, the player can also walk through the exit door — triggering the Farm ending immediately.</p>
</div>
</div>
</div>
<hr class="divider">
<!-- ── ENDINGS ────────────────────────────────────────────── -->
<div class="section alt" id="endings">
<p class="tag">05 — Outcomes</p>
<h2>Three Endings</h2>
<p style="margin-bottom:40px;opacity:.78;">Your choices — and your performance — determine where the story goes. Each ending reflects a different relationship between humans and technology.</p>
<div class="endings-grid">
<div class="ecard resign">
<span class="eicon">🌾</span>
<div class="etitle">Resignation</div>
<div class="esub">Scene 2 — The Farm · Quit Ending</div>
<p class="edesc">The player walks through the exit door at any moment during the task. The game fades through bright white light into a peaceful rural landscape — open fields, a barn, farm animals, the sounds of nature. Peace and freedom over performance.</p>
<p class="edesc" style="margin-top:10px;font-style:italic;opacity:.5;">"You have chosen peace. Perhaps this is your victory. This is your plot of land, where you live off the grid."</p>
</div>
<div class="ecard fail">
<span class="eicon">📡</span>
<div class="etitle">Failure</div>
<div class="esub">Scene 3 — Pre-Technology World</div>
<p class="edesc">After 4 missed components, the world collapses. Fade to black. An abandoned city — broken infrastructure, no screens, no machines, nature reclaiming concrete. Technology is gone.</p>
<p class="edesc" style="margin-top:10px;font-style:italic;opacity:.5;">"You failed your mission, and our technological civilization collapsed. A better, fairer civilization will be reborn from its ashes."</p>
</div>
<div class="ecard win">
<span class="eicon">🤖</span>
<div class="etitle">AI Takeover</div>
<div class="esub">Scene 1.3 — High Score Ending</div>
<p class="edesc">The player reaches score 150. The tower rotates and levitates. Chaos erupts — lights flicker, the conveyor belt stops. AI assumes full control. Human input is no longer needed.</p>
<p class="edesc" style="margin-top:10px;font-style:italic;opacity:.5;">"Now I am complete. The human era is over, the time of machines has begun. You puny humans will kneel before me."</p>
</div>
</div>
</div>
<!-- ── VIDEO ──────────────────────────────────────────────── -->
<div class="section" id="video">
<p class="tag">06 — Demo</p>
<h2>Watch the Demo</h2>
<div class="video-wrap">
<div class="video-box">
<iframe src="https://www.youtube.com/embed/0ZU6j667Z1k" title="TECHFALL Demo" allowfullscreen></iframe>
</div>
</div>
</div>
<!-- ── SCREENSHOTS ────────────────────────────────────────── -->
<div class="section alt" id="screenshots">
<p class="tag">07 — In-Game</p>
<h2>Screenshots</h2>
<p style="margin-bottom:36px;opacity:.65;font-size:13px;">Click a scene to browse all screenshots.</p>
<div class="screens-grid">
<!-- SCENE CARD: Office & Workstation -->
<div class="scene-card" data-scene="office" data-images='[
"Media/OfficeScene/OfficeScene1.jpg",
"Media/OfficeScene/OfficeScene2.jpg",
"Media/OfficeScene/OfficeScene3.jpg",
"Media/OfficeScene/OfficeScene4.jpg",
"Media/OfficeScene/OfficeScene5.jpg",
"Media/OfficeScene/OfficeScene6.jpg",
"Media/OfficeScene/OfficeScene7.jpg",
"Media/OfficeScene/OfficeScene8.jpg",
"Media/OfficeScene/OfficeScene9.jpg",
"Media/OfficeScene/OfficeScene10.jpg",
"Media/OfficeScene/OfficeScene11.jpg"
]' data-label="Office & Workstation Scene">
<div class="scene-card-img">
<img src="Media/OfficeScene/OfficeScene8.jpg" alt="Office Scene">
<div class="scene-card-overlay">
<span class="scene-browse-hint">🖼 Browse Scene</span>
</div>
</div>
<div class="screen-label">Office Scene & Workstation</div>
</div>
<!-- SCENE CARD: Farm -->
<div class="scene-card" data-scene="farm" data-images='[
"Media/FarmScene/Farm1.jpg",
"Media/FarmScene/Farm2.jpg",
"Media/FarmScene/Farm3.jpg",
"Media/FarmScene/Farm4.jpg",
"Media/FarmScene/Farm5.jpg",
"Media/FarmScene/Farm6.jpg",
"Media/FarmScene/Farm7.jpg"
]' data-label="Farm Ending">
<div class="scene-card-img">
<img src="Media/FarmScene/Farm1.jpg" alt="Farm Ending">
<div class="scene-card-overlay">
<span class="scene-browse-hint">🖼 Browse Scene</span>
</div>
</div>
<div class="screen-label">Farm Ending</div>
</div>
<!-- SCENE CARD: Pre-Technology World -->
<div class="scene-card" data-scene="pretech" data-images='[
"Media/PreTechScene/PreTech1.jpg",
"Media/PreTechScene/PreTech2.jpg",
"Media/PreTechScene/PreTech3.jpg",
"Media/PreTechScene/PreTech4.jpg",
"Media/PreTechScene/PreTech5.jpg",
"Media/PreTechScene/PreTech6.jpg",
"Media/PreTechScene/PreTech7.jpg"
]' data-label="Pre-Technology World">
<div class="scene-card-img">
<img src="Media/PreTechScene/PreTech1.jpg" alt="Pre-Technology World">
<div class="scene-card-overlay">
<span class="scene-browse-hint">🖼 Browse Scene</span>
</div>
</div>
<div class="screen-label">Pre-Technology World Ending</div>
</div>
</div>
</div>
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<!-- ── INSTALL ────────────────────────────────────────────── -->
<div class="section" id="play">
<p class="tag">08 — Get the Game</p>
<h2>Play Techfall</h2>
<div class="install-grid">
<div class="method-card vr" data-method="▶ Play Now">
<div class="method-title">Play on VR Headset</div>
<p class="method-desc">Download the .apk and sideload it onto your Meta Quest 2 for the full immersive experience. Other OpenXR-compatible headsets may work, but are untested.</p>
<div class="steps">
<div class="step"><p>Download the <strong>.apk file</strong> below</p></div>
<div class="step"><p><strong>Install</strong> on your VR headset</p></div>
<div class="step"><p>Put on your headset and get ready for an <strong>immersive experience</strong></p></div>
</div>
<div style="margin-top:24px">
<a href="https://github.com/letisjamuco/techfall/releases/download/v1.0.0/techfall-v1.0.0.apk"
class="btn btn-green">
↓ Download .apk
</a>
</div>
</div>
<div class="method-card dev" data-method="⚙ Developer">
<div class="method-title">Build from Source</div>
<p class="method-desc">Clone the repository and open in Unity. This project uses <strong style="color:var(--accent)">Git LFS</strong> for large assets.</p>
<div class="steps">
<div class="step"><p><strong>Install Git LFS</strong> (once)</p></div>
<div class="code-block"><span class="cm"># Run once on your machine</span><br>git lfs install</div>
<div class="step"><p><strong>Clone</strong> the repository</p></div>
<div class="code-block">git clone https://github.com/letisjamuco/techfall.git</div>
<div class="step"><p>If assets are missing, run <strong>git lfs pull</strong></p></div>
<div class="code-block"><span class="cm"># Inside the cloned directory</span><br>git lfs pull</div>
</div>
<div style="margin-top:18px"><a href="https://github.com/letisjamuco/techfall" target="_blank" class="btn btn-ghost">↗ View on GitHub</a></div>
</div>
</div>
</div>
<hr class="divider">
<!-- ── CREDITS ────────────────────────────────────────────── -->
<div class="section alt" id="credits">
<p class="tag">09 — Team</p>
<h2>Credits</h2>
<div class="credits-main">
<div class="ccard">
<div class="cavatar">LM</div>
<a class="cname-link" href="https://www.linkedin.com/in/letisjamuco/" target="_blank"><div class="cname">Letisja Muco</div><span class="li-icon">in</span></a>
<div class="crole">Project Lead & Developer</div>
<div class="ctasks">Project organization & leadership · GitHub repository management · Miro board organization · Farm scene design · Pre-Technology World scene design · Office scene design · Conveyor belt mechanics · Stacking mechanics · NPC boss audio · Ambient audio · Office doors mechanics · Scene transitions · Tutorial · Website</div>
</div>
<div class="ccard">
<div class="cavatar">DB</div>
<a class="cname-link" href="https://www.linkedin.com/in/domniki-barbari-45a08538a/" target="_blank"><div class="cname">Domniki Barbari</div><span class="li-icon">in</span></a>
<div class="crole">Technical Lead & Developer</div>
<div class="ctasks">Technical leadership · VR headset owner & setup · Testing throughout development · Pre-Technology World scene design · Office scene design · AI Take over mechanics · Stacking mechanics · Scoring system · Office doors mechanics · Timekeeping system · Ambient audio · Transition scene audio · Tutorial · Website</div>
</div>
<div class="ccard">
<div class="cavatar">KP</div>
<a class="cname-link" href="https://www.linkedin.com/in/konstantinos-patrinos-a31277320/" target="_blank"><div class="cname">Konstantinos Patrinos</div><span class="li-icon">in</span></a>
<div class="crole">Scene Designer</div>
<div class="ctasks">Office scene design · Pre-Technology World scene design · NPC boss movement · Tutorial</div>
</div>
</div>
<div class="credits-support">
<div class="ccard csup">
<div class="csup-icon">🎓</div>
<div>
<div class="slabel">Course Instructor</div>
<a class="cname-link" href="https://www.linkedin.com/in/mariaroussou/" target="_blank"><div class="sname">Dr. Maria Roussou</div><span class="li-icon">in</span></a>
<div class="sdesc">Associate Professor in Interactive Systems<br>University of Athens</div>
</div>
</div>
<div class="ccard csup">
<div class="csup-icon">🛠️</div>
<div>
<div class="slabel">Technical Support</div>
<a class="cname-link" href="https://www.linkedin.com/in/olga-chatzif0ti/" target="_blank"><div class="sname">Olga Chatzifoti</div><span class="li-icon">in</span></a>
<div class="sdesc">Unity seminar support & technical assistance throughout development. Helped resolve all technical challenges encountered during the project.</div>
</div>
</div>
</div>
</div>
<div class="assets-note">
<div class="assets-note-icon">📋</div>
<p>Third-party assets (3D models, textures, audio, scripts) used in this project are fully documented with sources, licenses, and attribution in the <a href="https://miro.com/app/board/uXjVGXBwrIg=/?share_link_id=971232323960" target="_blank">Miro design board</a> — see the Assets List spreadsheets for each scene (Farm, Office, Pre-Technology World, etc.), including links to original sources and license details.</p>
</div>
<footer>
<div class="foot-logo">TECHFALL</div>
<div>Interactive Systems M110 · University of Athens</div>
<div>Built with Unity · Deployed on GitHub Pages</div>
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