Hi, so the program works amazingly well overall. The problem I'm having is that it can't extend some tracks to 30 mins, the following error is thrown:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at LoopingAudioConverter.PCM.PCM16Audio.PlayLoopAndFade(Int32 loopCount, Decimal fadeSec) at LoopingAudioConverter.Conversion.Converter.<ConvertFileAsync>d__2.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at LoopingAudioConverter.Conversion.Converter.<ConvertFilesAsync>d__0.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at LoopingAudioConverter.OptionsForm.<btnOkay_Click>d__48.MoveNext()
I checked for my RAM, it's 8GB, but I think that's not the problem. The program is 32-bit... could this be the problem? Thanks!
EDIT: More info, it's from Splatoon 3 soundtrack, so we are talking about .bwav files.
Hi, so the program works amazingly well overall. The problem I'm having is that it can't extend some tracks to 30 mins, the following error is thrown:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at LoopingAudioConverter.PCM.PCM16Audio.PlayLoopAndFade(Int32 loopCount, Decimal fadeSec) at LoopingAudioConverter.Conversion.Converter.<ConvertFileAsync>d__2.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at LoopingAudioConverter.Conversion.Converter.<ConvertFilesAsync>d__0.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at LoopingAudioConverter.OptionsForm.<btnOkay_Click>d__48.MoveNext()I checked for my RAM, it's 8GB, but I think that's not the problem. The program is 32-bit... could this be the problem? Thanks!
EDIT: More info, it's from Splatoon 3 soundtrack, so we are talking about .bwav files.