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[Bug] Out of memory error when extending via loops a soundtrack (possible fix by using a 64-bit version?) #101

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@Gui2Barbieri

Hi, so the program works amazingly well overall. The problem I'm having is that it can't extend some tracks to 30 mins, the following error is thrown:

System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at LoopingAudioConverter.PCM.PCM16Audio.PlayLoopAndFade(Int32 loopCount, Decimal fadeSec) at LoopingAudioConverter.Conversion.Converter.<ConvertFileAsync>d__2.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at LoopingAudioConverter.Conversion.Converter.<ConvertFilesAsync>d__0.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at LoopingAudioConverter.OptionsForm.<btnOkay_Click>d__48.MoveNext()

I checked for my RAM, it's 8GB, but I think that's not the problem. The program is 32-bit... could this be the problem? Thanks!

EDIT: More info, it's from Splatoon 3 soundtrack, so we are talking about .bwav files.

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