This setting which lets us do more physics frames per gameplay frame is now locked into 0.02. This forces the game to draw a gameplay frame on every physics frame, improving framerate but slowing physics down on slower computers. I don't see how adding more gameplay frames is relevant to lossless warp, which should ideally just calculate an adjustable amount of physics frames for one gameplay frame.
This setting which lets us do more physics frames per gameplay frame is now locked into 0.02. This forces the game to draw a gameplay frame on every physics frame, improving framerate but slowing physics down on slower computers. I don't see how adding more gameplay frames is relevant to lossless warp, which should ideally just calculate an adjustable amount of physics frames for one gameplay frame.