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Best-practice workflow to go .. #5

@wolfgangvonludwigsburg

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@wolfgangvonludwigsburg

As a personal study project, I try to implement (in next weeks)
a motorcycle + driver, driving over a bridge ..

One way would be taking mixamo stuff ..

But I found your avatar implementation path,
and it suits so much better.

Specially I looked at the 'Avatar preview' ..

  • this is IMHO very amazing software decisions, best design and experienced implementation!
    Really easy to follow and go.

Now, my concerns:

(1) What's the intended or best-practice workflow to go ..
I could export the model-mesh (.obj), and import it into Blender,
if I want to modify the model to my needs.

(2) Should/Must I take the 'avatar'-armature,
if I want to develop my own animations/actions/bvh's

(3) I imported the walk.bvh into Blender ..

  • the armature cycles "backwards", and the legs are somehow "wrong-orientated" ..

Avatar Armature

(4) May I ask: is there already an IK-featured (sort of "rigify") rig available for Blender.. ?

(5) A more general inquiry: What are your implementation aims, what features are you further planning .. (animated dress/suit/hair, lipsync, .. ?)

For sure, I would have many, many, .. more questions .., but let's stop for now ;-) !
Many thanks for this amazing stuff !!
Best regards, sorry for my humble english ..

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