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Differences between joint constraints. #102

@KimiZhong17

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@KimiZhong17

Hi.

It seems the joints are constrained based on some base constraints, and I wonder whether my thoughts about these constraints are correct. Below is my understanding:

  • LinearConstaint & AngularConstraint would strictly prevent linear or angular motion;
  • Translation3Constraint & Rotation3Constraint could limit the linear and angular motion into some ranges;
  • TranslationConstraint & RotationConstraint are the 2D versions of the above two.

Besides, I have some questions about the code also:

  • What is the meaning of "vel (velx, vely, velz)"?
  • What is the definition of an anchor point?

Thanks.

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