Hi.
It seems the joints are constrained based on some base constraints, and I wonder whether my thoughts about these constraints are correct. Below is my understanding:
- LinearConstaint & AngularConstraint would strictly prevent linear or angular motion;
- Translation3Constraint & Rotation3Constraint could limit the linear and angular motion into some ranges;
- TranslationConstraint & RotationConstraint are the 2D versions of the above two.
Besides, I have some questions about the code also:
- What is the meaning of "vel (velx, vely, velz)"?
- What is the definition of an anchor point?
Thanks.
Hi.
It seems the joints are constrained based on some base constraints, and I wonder whether my thoughts about these constraints are correct. Below is my understanding:
Besides, I have some questions about the code also:
Thanks.