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UIUtils.cs
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333 lines (285 loc) · 10.3 KB
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using ColossalFramework;
using ColossalFramework.Plugins;
using ColossalFramework.UI;
using System;
using System.IO;
//using System.Linq;
using UnityEngine;
public static class UIUtils
{
private static string _nextPayout;
public static PluginManager.PluginInfo FindPlugin(string pluginName, ulong workshopID)
{
foreach (var mod in Singleton<PluginManager>.instance.GetPluginsInfo())
{
if (mod.name == pluginName || mod.name == "csm-exportelectricity" || mod.publishedFileID.AsUInt64 == workshopID)
{
return mod;
}
}
return null;
}
static string FindModPath()
{
var plugin = FindPlugin("ExportElectricity", 2727374103);
if (plugin != null)
{
return plugin.modPath;
}
else
{
throw new Exception("Cannot find plugin path.");
}
}
public static bool CheckRealTimeEnabled()
{
var plugin = FindPlugin("RealTime", 1420955187);
if (plugin != null && plugin.isEnabled)
{
return true;
}
return false;
}
public static string GetNextPayoutDate()
{
return _nextPayout;
}
public static void SetNextPayout(DateTime netPayout, bool showDate)
{
if (showDate)
{
_nextPayout = netPayout.ToString("dd MMM (hh:mm tt)");
}
else
{
_nextPayout = netPayout.ToString("hh:mm tt");
}
}
public static void ResetPayout()
{
_nextPayout = @"";
}
public static UITextureAtlas CreateTextureAtlas(string modName, string textureFile, string atlasName, int spriteWidth, int spriteHeight, string[] spriteNames)
{
Shader shader = Shader.Find("UI/Default UI Shader");
if (shader == null)
{
throw new Exception("shader null");
}
Material atlasMaterial = new Material(shader);
if (atlasMaterial == null)
{
throw new Exception("atlasMaterial null");
}
var modpath = FindModPath();
var bytes = File.ReadAllBytes($"{modpath}/{textureFile}");
Texture2D tex = new Texture2D(spriteWidth * spriteNames.Length, spriteHeight, TextureFormat.ARGB32, false);
tex.LoadImage(bytes);
FixTransparency(tex);
UITextureAtlas atlas = ScriptableObject.CreateInstance<UITextureAtlas>();
{ // Setup atlas
Material material = (Material)Material.Instantiate(atlasMaterial);
material.mainTexture = tex;
atlas.material = material;
atlas.name = atlasName;
}
// Add sprites
for (int i = 0; i < spriteNames.Length; ++i)
{
float uw = 1.0f / spriteNames.Length;
var spriteInfo = new UITextureAtlas.SpriteInfo()
{
name = spriteNames[i],
texture = tex,
region = new Rect(i * uw, 0, uw, 1),
};
atlas.AddSprite(spriteInfo);
}
return atlas;
}
//=========================================================================
// Methods created by petrucio -> http://answers.unity3d.com/questions/238922/png-transparency-has-white-borderhalo.html
//
// Copy the values of adjacent pixels to transparent pixels color info, to
// remove the white border artifact when importing transparent .PNGs.
public static void FixTransparency(Texture2D texture)
{
Color32[] pixels = texture.GetPixels32();
int w = texture.width;
int h = texture.height;
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
int idx = y * w + x;
Color32 pixel = pixels[idx];
if (pixel.a == 0)
{
bool done = false;
if (!done && x > 0) done = TryAdjacent(ref pixel, pixels[idx - 1]); // Left pixel
if (!done && x < w - 1) done = TryAdjacent(ref pixel, pixels[idx + 1]); // Right pixel
if (!done && y > 0) done = TryAdjacent(ref pixel, pixels[idx - w]); // Top pixel
if (!done && y < h - 1) done = TryAdjacent(ref pixel, pixels[idx + w]); // Bottom pixel
pixels[idx] = pixel;
}
}
}
texture.SetPixels32(pixels);
texture.Apply();
}
private static bool TryAdjacent(ref Color32 pixel, Color32 adjacent)
{
if (adjacent.a == 0) return false;
pixel.r = adjacent.r;
pixel.g = adjacent.g;
pixel.b = adjacent.b;
return true;
}
//=========================================================================
public class ImageButton : UIButton
{
public string SetDetail(string btnName, string imgFilename, string btnTooltip, int btnWidth, int btnHeight, string[] types)
{
string status = "";
try
{
name = btnName;
tooltip = btnTooltip;
width = btnWidth;
height = btnHeight;
atlas = CreateTextureAtlas("ExportElectricity", imgFilename, "eebtn", btnWidth, btnHeight, types);
foreach (var t in types)
{
switch (t)
{
case "normalBg":
normalBgSprite = t;
break;
case "disabledBg":
disabledBgSprite = t;
break;
case "hoveredBg":
hoveredBgSprite = t;
break;
case "pressedBg":
pressedBgSprite = t;
break;
case "focusedBg":
focusedBgSprite = t;
break;
case "normalFg":
normalFgSprite = t;
break;
case "pressedFg":
pressedFgSprite = t;
break;
}
}
}
catch (Exception ex)
{
status = ex.ToString();
}
return status;
}
}
/*
public static UITextureAtlas CreateTextureAtlas(string modName, string textureFile, string atlasName, Material baseMaterial, int spriteWidth, int spriteHeight, string[] spriteNames)
{
Texture2D tex = new Texture2D(spriteWidth * spriteNames.Length, spriteHeight, TextureFormat.ARGB32, false);
tex.filterMode = FilterMode.Bilinear;
{ // LoadTexture
System.Reflection.Assembly assembly = System.Reflection.Assembly.GetExecutingAssembly();
if (assembly == null)
{
throw new Exception("assembly null");
}
System.IO.Stream textureStream = assembly.GetManifestResourceStream(modName + "." + textureFile);
if (textureStream == null)
{
throw new Exception("textureStream null");
}
byte[] buf = new byte[textureStream.Length]; //declare arraysize
textureStream.Read(buf, 0, buf.Length); // read from stream to byte array
tex.LoadImage(buf);
tex.Apply(true, true);
}
UITextureAtlas atlas = ScriptableObject.CreateInstance<UITextureAtlas>();
{ // Setup atlas
Material material = (Material)Material.Instantiate(baseMaterial);
material.mainTexture = tex;
atlas.material = material;
atlas.name = atlasName;
}
// Add sprites
for (int i = 0; i < spriteNames.Length; ++i)
{
float uw = 1.0f / spriteNames.Length;
var spriteInfo = new UITextureAtlas.SpriteInfo()
{
name = spriteNames[i],
texture = tex,
region = new Rect(i * uw, 0, uw, 1),
};
atlas.AddSprite(spriteInfo);
}
return atlas;
}
public class ImageButton : UIButton
{
public string SetDetail(string btnName, string imgFilename, string btnTooltip, int btnWidth, int btnHeight, string[] types)
{
string status = "";
try
{
Shader shader = Shader.Find("UI/Default UI Shader");
if (shader == null)
{
throw new Exception("shader null");
}
Material atlasMaterial = new Material(shader);
if (atlasMaterial == null)
{
throw new Exception("atlasMaterial null");
}
name = btnName;
tooltip = btnTooltip;
width = btnWidth;
height = btnHeight;
atlas = CreateTextureAtlas("ExportElectricity", imgFilename, "eebtn", atlasMaterial, btnWidth, btnHeight, types);
foreach (var t in types)
{
switch (t)
{
case "normalBg":
normalBgSprite = t;
break;
case "disabledBg":
disabledBgSprite = t;
break;
case "hoveredBg":
hoveredBgSprite = t;
break;
case "pressedBg":
pressedBgSprite = t;
break;
case "focusedBg":
focusedBgSprite = t;
break;
case "normalFg":
normalFgSprite = t;
break;
case "pressedFg":
pressedFgSprite = t;
break;
}
}
} catch (Exception ex)
{
status = ex.ToString();
}
return status;
}
}
*/
}