diff --git a/LootLockerSDK/Source/LootLockerSDK/Public/GameAPI/LootLockerAssetsRequestHandler.h b/LootLockerSDK/Source/LootLockerSDK/Public/GameAPI/LootLockerAssetsRequestHandler.h index 24facab0..f0424f4a 100644 --- a/LootLockerSDK/Source/LootLockerSDK/Public/GameAPI/LootLockerAssetsRequestHandler.h +++ b/LootLockerSDK/Source/LootLockerSDK/Public/GameAPI/LootLockerAssetsRequestHandler.h @@ -466,9 +466,12 @@ struct FLootLockerSimpleAssetFilters /// If true only UGC assets are returned UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLocker") bool ugc_only = false; - /// If provided only the requested ids will be returned (max 100, server enforced). Pagination ignored. + /// If provided only the requested ids will be returned (max 100, server enforced). When this is set, pagination is ignored. UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLocker") TArray asset_ids; + /// If provided only assets from the specified contexts will be returned. + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLocker") + TArray context_ids; /// Filters to apply to the asset listing based on key-value pairs. UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLocker") TArray asset_filters;