With debug inspector, we can customize bones for finger coliders and that can be used to touch something with non-finger bones (with losing one finger bone for touch).
However, Av3Emulator cannot emulate this because Av3Emulator calls AvatarDescriptorEditor3.UpdateAutoColliders, which overrides transform for finger colliders with actual (humanoid) finger colliders.
https://note.com/labo405/n/nac5615af9b0e
With debug inspector, we can customize bones for finger coliders and that can be used to touch something with non-finger bones (with losing one finger bone for touch).
However, Av3Emulator cannot emulate this because Av3Emulator calls
AvatarDescriptorEditor3.UpdateAutoColliders, which overrides transform for finger colliders with actual (humanoid) finger colliders.https://note.com/labo405/n/nac5615af9b0e