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Render Texture interferes when creating Non Local Clone #197

@kiritannplum

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@kiritannplum

I am sorry if there are any unnatural sentences as I am using machine translation.

If a camera is installed on the avatar and there is a gimmick that reflects it on the Render Texture, the Non Local Clone camera and the original camera will cause interference.

I think it's easy to understand if you look at the image.
The right one is the original, and the left one is the clone. The Quad above just displays the Render Texture as it is, but both display the image from the camera on the clone side.

I think this is because two cameras rewrite one Render Texture.
image

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