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[3.4.8] Referencing vrc.Blink in an animation causes vrc.Blink = 100. #207

@GapVR

Description

@GapVR

Updating from 3.4.7 to to 3.4.8 causes the Blink blendshape defined in the VRC Avatar Descriptor to be set to 100 when the following conditions exist:

  • A state exists on any layer in the FX controller (can be orphaned), which contains an animation with a reference to the blendshape set for Blink in the VRC Avatar Descriptor.
  • VRC Animator Tracking Control is set to "Animation" by transition into a state with the component.

Reproduced (on my project) with:

Image

Reverting to 3.4.7 fixes the problem.

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