Likely to do with Random being the only enum check that uses .ToString instead of an equality check
Reproduction steps:
- Fresh project
- Open the VRChat SDK > Samples > Avatar Dynamics Robot Avatar PC
- Add a new "Test" local animator parameter to the FX layer
- Set the
Button Pressed State on the Button Activated layer to use the "Test" parameter instead of the contact parameter
-> It should work normally as by default it uses random
- Set the
VRC Animator Play Audio Behaviour's playback order to anything besides "Random"
Likely to do with Random being the only enum check that uses .ToString instead of an equality check
Reproduction steps:
Button PressedState on theButton Activatedlayer to use the "Test" parameter instead of the contact parameter-> It should work normally as by default it uses random
VRC Animator Play AudioBehaviour's playback order to anything besides "Random"