Creating this bug to track any APIs that exist in raylib but not raygpu(and that make sense to exist in raygpu) Shader APIs: - [ ] `IsShaderValid` - [x] `UnloadShader` Image APIs: - [x] `IsImageValid` 90e9eaa5e1eb2d894643ea2ba45124799f5e57c0 - [x] `ExportImage` f58a5babbcaaa665adba076f83fc9a7847a9ccb2 - [ ] `ImageDraw` - [ ] `ImageColorReplace` Windowing APIs: - [ ] `IsWindowReady` - [ ] `IsWindowFocused` - [ ] `IsWindowState` - [ ] `SetWindowState` - [ ] `SetExitKey` - [ ] `GetWindowPosition` - [ ] `CloseWindow` - [ ] `SetWindowTitle` Other: - [ ] `GetWorldToScreen2D` - [ ] `GetScreenToWorld2D` - [ ] `SetTraceLogCallback` All `Gamepad` APIs (e.g. `IsGamepadButtonDown`).
Creating this bug to track any APIs that exist in raylib but not raygpu(and that make sense to exist in raygpu)
Shader APIs:
IsShaderValidUnloadShaderImage APIs:
IsImageValid90e9eaaExportImagef58a5baImageDrawImageColorReplaceWindowing APIs:
IsWindowReadyIsWindowFocusedIsWindowStateSetWindowStateSetExitKeyGetWindowPositionCloseWindowSetWindowTitleOther:
GetWorldToScreen2DGetScreenToWorld2DSetTraceLogCallbackAll
GamepadAPIs (e.g.IsGamepadButtonDown).