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Servux sends oversized plugin message through Velocity when MiniHUD is installed on the client #20

Description

@Eldon27232

Environment:

  • Proxy: Velocity 3.5.0-SNAPSHOT
  • Backend: Fabric 1.21.x with FabricProxy-Lite
  • Server mod: Servux
  • Client mod: MiniHUD

Problem:
When a player with MiniHUD joins this Fabric backend through Velocity, the connection to the backend is dropped immediately after joining.

Velocity log shows:
io.netty.handler.codec.CorruptedFrameException: Packet sent for class com.velocitypowered.proxy.protocol.packet.PluginMessagePacket was too big (expected 229378 bytes, got 277132 bytes)

Behavior:

  • Servux installed on backend + MiniHUD on client -> disconnect
  • Remove MiniHUD -> works
  • Remove Servux -> works

This strongly suggests that a Servux-related plugin message becomes too large when sent through Velocity.

Could Servux be sending too much data in a single plugin message on join?
Is there any config option to reduce the initial sync size or split the payload into smaller packets?

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